[gameprogrammer] Repeating part of a texture in GL

heya

If i have a texture loaded into memory that has alot of various tiles on it,
how would i go about texturing one of those tiles onto a quad and having the
texture repeat.

I know i could do it by just making a bunch of quads, or by making the tile
i want into it's own texture and using texture coordinates to make it repeat
but is there any other way thats just quick and easy?

I'm using OpenGL btw

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