[gameprogrammer] Reflect quaternion around a vector
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 20 Nov 2007 17:52:51 -0800
I have a normal vector for a floor and a quaternion representing the
orientation of a camera. I want the camera to look towards the
reflection vector of the camera's current orientation around the floor
vector. How do I do this?
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