[gameprogrammer] Re: Refining balance in strategy games

Steve, you may have already been here... however, I find the Wikipedia page on 
Game Balance fairly well informed from a concept and consideration stage. See 
the following URL:

http://en.wikipedia.org/wiki/Game_balance#Real-time_strategy

A good game theory book is, "Games of No Chance", by Nowakowski.

TJH

Tim J. Harrington
DeVry University - Phoenix Campus
Instructor
Game & Simulation Programming (GSP)
phone:  602-870-9222  x847
fax:    602-734-1999
tharrington@xxxxxxxxx

 



-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx on behalf of Stephen Smith
Sent: Sat 10/13/2007 5:20 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Refining balance in strategy games
 
Hi all,

Does anyone have any concrete suggestions for refining balance in 
strategy games?  To take SimCity as an example, what process would the 
authors have gone through to make sure, say, that pollution was produced 
at such a level that it is controllable?  Or that crime doesn't become 
rampant given the resources the player has?  Is it just a case of 
playing the game a lot and tweaking it over a long period of time, or 
are there known processes/algorithms to make sure it works?

Thanks in advance,

Steve

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