[gameprogrammer] Refining balance in strategy games
- From: Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 13 Oct 2007 11:20:57 +0100
Hi all,
Does anyone have any concrete suggestions for refining balance in
strategy games? To take SimCity as an example, what process would the
authors have gone through to make sure, say, that pollution was produced
at such a level that it is controllable? Or that crime doesn't become
rampant given the resources the player has? Is it just a case of
playing the game a lot and tweaking it over a long period of time, or
are there known processes/algorithms to make sure it works?
Thanks in advance,
Steve
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