[gameprogrammer] Re: Red/Blue 3d Glasses
- From: "Juan Ignacio Albanesi" <jalbanesi@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 11 May 2007 13:38:38 -0300
when drawing on a black background, red and blue (pure colors) were
needed for the 3d glasses to work.
when drawing on a white background, cyan and red were needed.
on black background (0,0,0) you use the RGB color model
on white background (1,1,1) you use the CMY (Cyan, Magenta and yellow) color
model
RGB = 1 - CMY
so:
0 + R = 1 - C
0 + G = 1 - M
0 + B = 1 - Y
example:
R = 1, G = 0, B = 0 in black background, how to represent in white
background?
0 + 1 = 1 - C => C = 0
0 + 0 = 1 - M => M = 1
0 + 0 = 1 - Y => Y = 1
RGB is the model used by CRT monitors and CMY is used by ink jet printers
(the paper is generally white)
more info:
http://en.wikipedia.org/wiki/CMYK_color_model
http://en.wikipedia.org/wiki/RGB
regards
PS: Sorry for my bad english, is not my native languaje
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- [gameprogrammer] Red/Blue 3d Glasses
- From: Alan Wolfe
- [gameprogrammer] Re: Red/Blue 3d Glasses
- From: Sami Näätänen
- [gameprogrammer] Re: Red/Blue 3d Glasses
- From: Alan Wolfe
Other related posts:
- » [gameprogrammer] Red/Blue 3d Glasses
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- » [gameprogrammer] Re: Red/Blue 3d Glasses
- » [gameprogrammer] Re: Red/Blue 3d Glasses
- » [gameprogrammer] Re: Red/Blue 3d Glasses
- » [gameprogrammer] Re: Red/Blue 3d Glasses
when drawing on a black background, red and blue (pure colors) were needed for the 3d glasses to work. when drawing on a white background, cyan and red were needed.
- [gameprogrammer] Re: Red/Blue 3d Glasses
- From: Alan Wolfe
- [gameprogrammer] Red/Blue 3d Glasses
- From: Alan Wolfe
- [gameprogrammer] Re: Red/Blue 3d Glasses
- From: Sami Näätänen
- [gameprogrammer] Re: Red/Blue 3d Glasses
- From: Alan Wolfe