[gameprogrammer] Re: Rant on the Wind of Change
- From: "Lilith Calbridge" <lilith@xxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 25 Sep 2007 14:18:56 -0500
Sorry, should have stipulated that to the header area and, yes, I'm not
keen on encryption.
Lilith
>>> On 9/25/2007 at 2:12 PM, Matthew Weigel <unique@xxxxxxxxxxx>
wrote:
> Lilith Calbridge wrote:
>> My mail system (GroupWise) is reading the messages from Alan just
fine.
>> The source does show a Base 64 block but in the body of the
displayed
>> message it's plain text. There is a lot of what appears to be
>> encryption garbage in the headers that exceed the 72 character per
line
>> MIME limit.
>
> The "72 character per line MIME limit"? GMail does do DomainKey (an
> anti-spam/domain-verification system), which is probably what you're
> talking about, but the line length limit is 998 characters (see RFC
2822).
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- References:
- [gameprogrammer] Re: Rant on the Wind of Change
- From: kuon
- [gameprogrammer] Re: Rant on the Wind of Change
- From: ®£$ǖ\"v@M$Ħ ¢© $...........
- [gameprogrammer] Re: Rant on the Wind of Change
- From: Alan Wolfe
- [gameprogrammer] Re: Rant on the Wind of Change
- From: Daniel Mirchandani
- [gameprogrammer] Re: Rant on the Wind of Change
- From: Alan Wolfe
- [gameprogrammer] Re: Rant on the Wind of Change
- From: Casey O'Donnell
- [gameprogrammer] Re: Rant on the Wind of Change
- From: Lilith Calbridge
- [gameprogrammer] Re: Rant on the Wind of Change
- From: Matthew Weigel
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