[gameprogrammer] Re: Racing Game
- From: Sami Näätänen <sn.ml@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 24 Dec 2006 01:19:57 +0200
On Saturday 23 December 2006 23:04, Edilson Vasconcelos de Melo Junior
wrote:
> Hi,
>
>
>
> I working on a racing game and I have a problem: To know whether the
> player finished the race I test if the car position is in the finish
> line, but the problem is if the player starts running, turns the car
> and then drives in the wrong way it will end up winning the race :-(.
> How could I know the player is in the wrong way? I put several check
> points and uncheck them if it was already checked, but I really would
> like to put a sign in the screen telling him his is in the wrong way.
It depends how you are laying the track. I think for AI purposes you
will need a full path of the track and thus you already have a heading
vector for the track. Just comparing this to the car's heading vector
will give you enough information.
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- References:
- [gameprogrammer] Racing Game
- From: Edilson Vasconcelos de Melo Junior
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- » [gameprogrammer] Re: Racing Game
- [gameprogrammer] Racing Game
- From: Edilson Vasconcelos de Melo Junior