[gameprogrammer] Re: RPG

There's always Eclipse as well. I use it all the time for Java stuff and it has a good (if still evolving) C plugin. If they ever get the refactoring support for C as good as the Java refactoring, it will be a treat.

T.

----- Original Message ----- From: "Jim" <jim122401@xxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Sunday, October 16, 2005 7:43 AM
Subject: [gameprogrammer] Re: RPG



I think Auburn University developed a compiler called pcGRASP for c++.  Not
sure how well it works with OO stuff, but I imagine that it should be fine
since it is a c++ compiler and all.  It requires cygwin to work, but it is
free.

-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Stephen
Sent: Thursday, October 13, 2005 1:43 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: RPG

In the nicest possible way, I don't agree with either of your points.
There are plenty of excellent free IDE's, and there are some game
developers out there actually don't use MS products! Besides, since this
guy's new to programming, there's no reason why he has to jump straight
in at the deep end and produce a professional product straight away, or
spend a penny doing it.

Steve Smith

Kevin Jenkins wrote:



Craig Chambers wrote:

i'm really new to programming and posting, but i saw
this sight and i thought it would be good.

i've had this game running around in my head for about
8 years now and have tried a few times to put it on to
a computer, but i've been using, or rather trying to
use, visual basic. it hasn't really worked.


Don't waste time with Visual Basic or free compilers such as Dev-C++.
Every professional game developer uses MSVC .NET or 6.0. It costs $100
to $600 depending on what you get but if you want to make a serious
game then you need to invest some money.

one problem is that i can't find the 'programming
language' do i just need the compiler and then write
the code in a text editor???


With free tools then yes that is what you do.

With professional tools you use an integrated IDE with run-time
debugging, context sensitive information, integrated help, and project
files.

Get MSVC.net and Visual Assist. Then download the DirectX SDK.


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