[gameprogrammer] Re: RPG
- From: "Jim" <jim122401@xxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sun, 16 Oct 2005 01:43:27 -0500
I think Auburn University developed a compiler called pcGRASP for c++. Not
sure how well it works with OO stuff, but I imagine that it should be fine
since it is a c++ compiler and all. It requires cygwin to work, but it is
free.
-----Original Message-----
From: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Stephen
Sent: Thursday, October 13, 2005 1:43 AM
To: gameprogrammer@xxxxxxxxxxxxx
Subject: [gameprogrammer] Re: RPG
In the nicest possible way, I don't agree with either of your points.
There are plenty of excellent free IDE's, and there are some game
developers out there actually don't use MS products! Besides, since this
guy's new to programming, there's no reason why he has to jump straight
in at the deep end and produce a professional product straight away, or
spend a penny doing it.
Steve Smith
Kevin Jenkins wrote:
>
>
> Craig Chambers wrote:
>
>> i'm really new to programming and posting, but i saw
>> this sight and i thought it would be good.
>>
>> i've had this game running around in my head for about
>> 8 years now and have tried a few times to put it on to
>> a computer, but i've been using, or rather trying to
>> use, visual basic. it hasn't really worked.
>
>
> Don't waste time with Visual Basic or free compilers such as Dev-C++.
> Every professional game developer uses MSVC .NET or 6.0. It costs $100
> to $600 depending on what you get but if you want to make a serious
> game then you need to invest some money.
>
>> one problem is that i can't find the 'programming
>> language' do i just need the compiler and then write
>> the code in a text editor???
>
>
> With free tools then yes that is what you do.
>
> With professional tools you use an integrated IDE with run-time
> debugging, context sensitive information, integrated help, and project
> files.
>
> Get MSVC.net and Visual Assist. Then download the DirectX SDK.
>
>
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