[gameprogrammer] Re: RPG

On Saturday 15 Oct 2005 02:30, Craig Chambers wrote:
> i've started on that. the it department would have no
> problem with me downloading the dev c++ and then
> burning it on to cd, so i guess i can also make a
> start. well i've got to convince the wife that spend
> an hour a day on the computer and not with her is a
> good thing not a bad thing;)
>  i've got the SDLzip on floppy but can't remember if
> it's for linux or not. is SDL OS specific?

"SDL.zip" _sounds_ like it contains the MS Windows .dll, but I might be wrong. 
It might actually contain the source code, which is even better ;)

As far as you're concerned, libsdl.org supplies three different download 
options:

1. The source code. Excellent choice!

2. OS specific runtime libraries.

3. OS (and compiler?) specific development libraries (that also include 
runtime libraries to distribute with your application).

Obviously, just getting the source code is my preferred option, then you can 
build whatever libraries you require! Otherwise i believe you can get a 
Mingw32 development library which I guess is what you'll require.

Mind, it's been a long time since i developed using SDL (I switched to just 
using just OpenGL a while back, although SDL is a perfect starting point) so 
this information could be wrong?

Take care,
M

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