[gameprogrammer] Re: RPG
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 14 Oct 2005 17:29:29 -0500
On Thu, 2005-10-13 at 17:57 -0700, Craig Chambers wrote:
>
> --- Stephen <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
>
> > In the nicest possible way, I don't agree with
> > either of your points.
> > There are plenty of excellent free IDE's, and there
> > are some game
> > developers out there actually don't use MS products!
> > Besides, since this
> > guy's new to programming, there's no reason why he
> > has to jump straight
> > in at the deep end and produce a professional
> > product straight away, or
> > spend a penny doing it.
> >
> > Steve Smith
> >
>
> thanks. your right.... it's a bit daunting trying to
> look for professional products. $100-$600 is about
> 20-70% of my salary for the month, and i have a wife
> and two kids to support. yeah it would be nice, but i
> also work about 50 hours a week, so is the investment
> in a product like that really feasible?
Not for most of the people on planet Earth. For most programmers in the
US spend $100 to $600 is not a hardship. They get paid pretty well.
OTOH, that is why programming jobs in the US are moving off shore as
fast as they can be moved. For someone in the US who is living on
minimum wage, commercial tools are impossibly expensive.
>
> if i could get a free IDE it would be cool but as i
> said in another post, i don't have root access at work
> and i'm not connected to the internet at home. kind of
> makes things hard.
I teach C++ and a lot of my students are using Dev-C++ it is free and
seems to work well. (I use Emacs/Make/G++, but I am an old UNIX
programmer.) If you have access to a CD burner, a USB thumb drive, or
even floppy disks, you can down load the files at work, carry them home,
and install them. There are, or at least used to be, programs that would
break up a large file and put it on a series of floppies and then
reassemble the file on another machine. It is also possible to carry
your PC to work and down load stuff directly to your hard drive and then
carry the machine home again.
Of course, get permission from you employer before doing any of these
things. I would not want you to jeopardize your employment.
Bob Pendleton
>
> well that's enough about the language itself, what did
> you think of my idea of the "gesture/action editor'?
I still like the idea. I think the combination of a gesture editor and
an action editor would be really nice. You could build the actions
sequence and then build mouse gestures to control when it starts, how to
stop it, and even where to direct the initial attack.
Of course, I think it would be much better to learn martial arts and
then apply them in friendly sparring matches.... Oh yeah, I'm doing that
already :-)
Bob Pendleton
>
> i think it would be cool but the implementation of
> something like that is going to be difficult, i know.
>
> Being able to programm your own combos would be
> another aspect of the editor, and i think this is the
> thing that would interest alot of gamers out there.
>
> the whole idea of the game would be that the only
> 'rules' of the game would be the laws of the society
> in which the character lives.
>
> the game would have limits based only on the
> Charateristics of the character. no levels, just
> actions skills and knowlege..... too close to the real
> world, maybe so, but it would alow players to connect
> to and realate with their characters and the game
> environment (environment here meaning both nature and
> any situations that the characters find themselves in)
>
>
>
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- [gameprogrammer] Re: RPG
- From: Craig Chambers