[gameprogrammer] Re: RPG
- From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 14 Oct 2005 03:34:32 -0700
just to re-iterate in case you skipped over the email - cause its really
important you see this - a really really good option if you want code you
can compile on most any platform is to use SDL and OpenGL.
http://www.libsdl.org/ - SDL, a cross platform multimedia library dealing
with all the basics like window creation, input, thread coding etc with many
add on libraries if you want anything special or extra.
http://www.opengl.org/ - OpenGL, the 3d graphics standard for hardware and
software.
you can access OpenGL from SDL so you can do awesome 3d code that is
compilable on most any platform.
But when it comes time to do sound, instead of using the sound stuff built
into SDL, i highly recomend fmod. SDL's sound stuff works, but fmod is
amazing. it has software sound mixing routines which are faster than
HARDWARE based sound mixing circuitry.
yes, amazing isnt it? The only thing is im not sure on the licensing if you
would want to use it in something you made money from. On a sidenote,
blizzard used fmod in world of warcraft to handle the sound and music. i
also use fmod in my own crappy little games for sound and music and it is
very easy to use, very simple to start coding in it and get quick results
and there are even example programs.
http://www.fmod.org/ - FMOD, a great multiplatform sound library.
On 10/14/05, ashish kakar <ashish.kakar@xxxxxxxxx> wrote:
>
> hey craig, im afraid i cant answer ur question coz even im new 2 this...
> but im really interested in ur idea of this game... i wanna know more about
> this game... wats the theme?? wat r the objectives?? etc... reply if and
> only if u think u hav time to reply.. cya
>
> On 10/13/05, Craig Chambers <reym_camroth@xxxxxxxxx> wrote:
> >
> > well noone seems interested in what i wrote before, so
> > maybe i'll try to start again.
> >
> > i'm really new to programming and posting, but i saw
> > this sight and i thought it would be good.
> >
> > i've had this game running around in my head for about
> > 8 years now and have tried a few times to put it on to
> > a computer, but i've been using, or rather trying to
> > use, visual basic. it hasn't really worked.
> >
> > the main idea of this game would be to heave a
> > 'gesture editor' in the game so that players could
> > make their own moves. the gesture editor would be used
> > for things like combat maeuvers, with or without
> > weapons, casting of 'spells', and even for things like
> > hunting and smithing etc.
> >
> > the other problem that i have is that one character
> > would have as many as 300-400 variables just as
> > characteristics, not including skills and knowlege
> > variables, this seemms to bog down, so i'm moving over
> > to c++.
> >
> > one problem is that i can't find the 'programming
> > language' do i just need the compiler and then write
> > the code in a text editor???
> >
> >
> >
> >
> >
> >
> >
> > __________________________________
> > Yahoo! Mail - PC Magazine Editors' Choice 2005
> > http://mail.yahoo.com
> >
> >
> > ---------------------
> > To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> >
> >
> >
>
>
> --
> |;-)
- References:
- [gameprogrammer] RPG
- From: Craig Chambers
- [gameprogrammer] Re: RPG
- From: ashish kakar
Other related posts:
- » [gameprogrammer] RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- [gameprogrammer] RPG
- From: Craig Chambers
- [gameprogrammer] Re: RPG
- From: ashish kakar