[gameprogrammer] Re: RPG

This reminds me of a game called Nox - about 6 years old or so - in which you were able to "program" combinations of abilities to be unleashed at appropriate times - combinations like "Freeze Opponent - Area Poison - Drop Large Fist" and the like. I remember playing that one in multiplayer mode, and it was tremendous... :)

Craig, if there's something you need downloaded, burned and mailed, let us know - I've got no problem plunking free tools on a CD and snail-mailing them to you... :)
-Mike


----- Original Message ----- From: "Jake Briggs" <jacob_briggs@xxxxxxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Thursday, October 13, 2005 9:18 PM
Subject: [gameprogrammer] Re: RPG



So during the game, you would learn "skill sets", or rather you would assign skills to your avatar. Something like "hit bad guy with axe, step back, fire arrow at bad guy", and you would assign that set of skills to say the key "x"? Kinda like a simple macro language?
What sort of combinations do you envision? What kind of atomic actions are you thinking about? What I mean is, are the simplest actions going to be things like "swing axe"? Or maybe "swing axe fast but innacurate" and "swing axe slow but accurate"? Or are they even simpler, like "hold axe", "raise arm", "move arm from left to right" , "move left foot 1 pace forward"?


Craig Chambers wrote:

--- Scott Harper <lareon@xxxxxxxxxxx> wrote:


I don't think I was around to hear of your idea

earlier, but I
think it sounds tremendous, although a lot of work

for you - worthwhile work, especially as the
 culmination of

a near-decade dream!! :)

I use Java and Objective-C.  (Yes, I'm part Mac
......
brilliant debugger system built in). ^_^


(sorry just don't want to post too long an email)

well that's what i had thought. eventually i want to
put this on the internet as an MMPORG but that's a
long ways off


I think your "gesture" idea sounds great - as Jake

said, it's
similar to Black & White with it's mouse-pattern

command interface
- I love the thought of being able to come up with

my own moves,
try them out against other folks and see what

works - flexibility
is king. :)


yeah that's what i've been thinking. black and white was a cool game, but that's a little different to what i had in mind (although i've got an idea where of how i could incorporate those type of things into the game as well, but another time, maybe next post)

perhaps i called it the wrong thing, maybe 'action
editor' is more appropriate. whereby you would 'make'
an action that the player could active on screen. the
action could be set to a hotkey on the key board and
then linked to the left/middle/right mouse buttons.
press the mouse button to activate the action, press a
hotkey to change the action? sounds a little too much
like diablo. the difference would be the the actions
could be reused for different situations. swinging a
sword and swinging an axe are basically the same
action but take a diffenet skill to make them
accurate/effective

the skills could be linked to different actions
depending on what you are trying to do.
then knowlege(s) could give you more accuracy/finess
all linked and twisted like that. i confuse myself
sometimes.

also, i want the editor to have a facility for
'sequences' where you could string two or more actions
together and programm them into a hot key and
activate. that would mean that you could start doing
things like making your own kata for martial arts,
making your own gestures for spells, etc.


I'm no Windows developer by experience, as all the
setup just p***ed me off too much...

yep.... that about sums it up


seemed rather counterintuitive. But when I was TRYING, I could never get any of the "free" Visual
environments

nor me


working very well... We even had VC++ at work that
I tried, and I just couldn't figure ANYTHING about about it. Granted, that was about three or four years ago, so it's hopefully
gotten easier/better/ it was my problem to begin with and it's always been
fine, so good luck with that. As for FREE IDE's, I personally
recommend Bloodshed's Dev-C++. I've used it, and it was



yeah i looked them up but my server crashed :(


pretty solid back then  (couple years).  I did a little with the Allegro
games library, and  would have done more with SDL, but school got in the
way, and I got  more into Java and, y'know, paying projects. ^_^


bob thinks i should give SDL a try too, but i don't
have root access at work and i don't have an internet
connection at home, so i'm kind of stuck there. maybe
i'll see if someone can give me a copy on cd or
something?



Gestures! I LOVE gestures! Get ready for a
challenge with that one, I imagine, but MAN it sounds like an AWEFUL lot of
fun!


FWIW, I HIGHLY recommend an object-oriented approach


sorry, i feel really illiterate now... what does FWIW mean?!?

to this!  Have  the characters be objects, because objects can "take
care of  themselves", whereas in structured programming, you
have to have a  set of babysitter functions lying around...  At
least that's how I  see it all working... ^_^


visual basic 6 has an OO section too, but it's a little confusing to use. guess i'll have to relearn how to make constructer methods and other stuff like that.

thanks for the adivce i'll check things out to see if
there's anything i can do to put the programming
language on my computer at home and i'll keep posting.



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-- Jacob Briggs Systems Engineer

Core Technology Limited
Level 1, NZX Centre
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Wellington
Phone +64 4 499-1108

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Named after its country of origin 'England', English is a little known dialect used by up to 1.5 billion non-Americans worldwide. Some interesting but obviously incorrect features of the language include:

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- the useful metal aluminIum
- the exotic herbs (h-urbs), basil (ba-zil) and oregano (o-re-gaa-no)
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Many people using this bizarre gutter speak also subscribe to the pagan belief that water freezes at 0 degrees and that distances should be measured in the forbidden mathematical system of base-10...



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