[gameprogrammer] Re: RPG
- From: "Mike Gillissie" <Niyoto@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 13 Oct 2005 21:26:57 -0400
This reminds me of a game called Nox - about 6 years old or so - in which
you were able to "program" combinations of abilities to be unleashed at
appropriate times - combinations like "Freeze Opponent - Area Poison - Drop
Large Fist" and the like. I remember playing that one in multiplayer mode,
and it was tremendous... :)
Craig, if there's something you need downloaded, burned and mailed, let us
know - I've got no problem plunking free tools on a CD and snail-mailing
them to you... :)
-Mike
----- Original Message -----
From: "Jake Briggs" <jacob_briggs@xxxxxxxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Thursday, October 13, 2005 9:18 PM
Subject: [gameprogrammer] Re: RPG
So during the game, you would learn "skill sets", or rather you would
assign skills to your avatar. Something like "hit bad guy with axe, step
back, fire arrow at bad guy", and you would assign that set of skills to
say the key "x"? Kinda like a simple macro language?
What sort of combinations do you envision? What kind of atomic actions are
you thinking about? What I mean is, are the simplest actions going to be
things like "swing axe"? Or maybe "swing axe fast but innacurate" and
"swing axe slow but accurate"? Or are they even simpler, like "hold axe",
"raise arm", "move arm from left to right" , "move left foot 1 pace
forward"?
Craig Chambers wrote:
--- Scott Harper <lareon@xxxxxxxxxxx> wrote:
I don't think I was around to hear of your idea
earlier, but I
think it sounds tremendous, although a lot of work
for you - worthwhile work, especially as the
culmination of
a near-decade dream!! :)
I use Java and Objective-C. (Yes, I'm part Mac
......
brilliant debugger system built in). ^_^
(sorry just don't want to post too long an email)
well that's what i had thought. eventually i want to
put this on the internet as an MMPORG but that's a
long ways off
I think your "gesture" idea sounds great - as Jake
said, it's
similar to Black & White with it's mouse-pattern
command interface
- I love the thought of being able to come up with
my own moves,
try them out against other folks and see what
works - flexibility
is king. :)
yeah that's what i've been thinking. black and white
was a cool game, but that's a little different to what
i had in mind (although i've got an idea where of how
i could incorporate those type of things into the game
as well, but another time, maybe next post)
perhaps i called it the wrong thing, maybe 'action
editor' is more appropriate. whereby you would 'make'
an action that the player could active on screen. the
action could be set to a hotkey on the key board and
then linked to the left/middle/right mouse buttons.
press the mouse button to activate the action, press a
hotkey to change the action? sounds a little too much
like diablo. the difference would be the the actions
could be reused for different situations. swinging a
sword and swinging an axe are basically the same
action but take a diffenet skill to make them
accurate/effective
the skills could be linked to different actions
depending on what you are trying to do.
then knowlege(s) could give you more accuracy/finess
all linked and twisted like that. i confuse myself
sometimes.
also, i want the editor to have a facility for
'sequences' where you could string two or more actions
together and programm them into a hot key and
activate. that would mean that you could start doing
things like making your own kata for martial arts,
making your own gestures for spells, etc.
I'm no Windows developer by experience, as all the
setup just p***ed me off too much...
yep.... that about sums it up
seemed rather counterintuitive. But when I was TRYING, I could never get
any of the "free" Visual
environments
nor me
working very well... We even had VC++ at work that
I tried, and I just couldn't figure ANYTHING about about it. Granted,
that was about three or four years ago, so it's hopefully
gotten easier/better/ it was my problem to begin with and it's always
been
fine, so good luck with that. As for FREE IDE's, I personally
recommend Bloodshed's Dev-C++. I've used it, and it was
yeah i looked them up but my server crashed :(
pretty solid back then (couple years). I did a little with the Allegro
games library, and would have done more with SDL, but school got in the
way, and I got more into Java and, y'know, paying projects. ^_^
bob thinks i should give SDL a try too, but i don't
have root access at work and i don't have an internet
connection at home, so i'm kind of stuck there. maybe
i'll see if someone can give me a copy on cd or
something?
Gestures! I LOVE gestures! Get ready for a
challenge with that one, I imagine, but MAN it sounds like an AWEFUL lot
of
fun!
FWIW, I HIGHLY recommend an object-oriented approach
sorry, i feel really illiterate now... what does FWIW
mean?!?
to this! Have the characters be objects, because objects can "take
care of themselves", whereas in structured programming, you
have to have a set of babysitter functions lying around... At
least that's how I see it all working... ^_^
visual basic 6 has an OO section too, but it's a
little confusing to use. guess i'll have to relearn
how to make constructer methods and other stuff like
that.
thanks for the adivce i'll check things out to see if
there's anything i can do to put the programming
language on my computer at home and i'll keep posting.
__________________________________ Yahoo! Mail - PC Magazine Editors'
Choice 2005 http://mail.yahoo.com
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
--
Jacob Briggs
Systems Engineer
Core Technology Limited
Level 1, NZX Centre
11 Cable Street
Wellington
Phone +64 4 499-1108
--
Named after its country of origin 'England', English is a little known
dialect used by up to 1.5 billion non-Americans worldwide. Some
interesting but obviously incorrect features of the language include:
- queues of people
- wonderful coloUrs
- the useful metal aluminIum
- the exotic herbs (h-urbs), basil (ba-zil) and oregano (o-re-gaa-no)
- specialiSed books called 'dictionaries' that tell you how to spell words
correctly
Many people using this bizarre gutter speak also subscribe to the pagan
belief that water freezes at 0 degrees and that distances should be
measured in the forbidden mathematical system of base-10...
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
---------------------
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- References:
- [gameprogrammer] Re: RPG
- From: Craig Chambers
- [gameprogrammer] Re: RPG
- From: Jake Briggs
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- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
What sort of combinations do you envision? What kind of atomic actions are you thinking about? What I mean is, are the simplest actions going to be things like "swing axe"? Or maybe "swing axe fast but innacurate" and "swing axe slow but accurate"? Or are they even simpler, like "hold axe", "raise arm", "move arm from left to right" , "move left foot 1 pace forward"?
Craig Chambers wrote:
--- Scott Harper <lareon@xxxxxxxxxxx> wrote:
earlier, but II don't think I was around to hear of your idea
for you - worthwhile work, especially as thethink it sounds tremendous, although a lot of work
culmination of
a near-decade dream!! :)
I use Java and Objective-C. (Yes, I'm part Mac ...... brilliant debugger system built in). ^_^
(sorry just don't want to post too long an email)
well that's what i had thought. eventually i want to put this on the internet as an MMPORG but that's a long ways off
said, it'sI think your "gesture" idea sounds great - as Jake
command interfacesimilar to Black & White with it's mouse-pattern
my own moves,- I love the thought of being able to come up with
works - flexibilitytry them out against other folks and see what
is king. :)
yeah that's what i've been thinking. black and white was a cool game, but that's a little different to what i had in mind (although i've got an idea where of how i could incorporate those type of things into the game as well, but another time, maybe next post)
perhaps i called it the wrong thing, maybe 'action editor' is more appropriate. whereby you would 'make' an action that the player could active on screen. the action could be set to a hotkey on the key board and then linked to the left/middle/right mouse buttons. press the mouse button to activate the action, press a hotkey to change the action? sounds a little too much like diablo. the difference would be the the actions could be reused for different situations. swinging a sword and swinging an axe are basically the same action but take a diffenet skill to make them accurate/effective
the skills could be linked to different actions depending on what you are trying to do. then knowlege(s) could give you more accuracy/finess all linked and twisted like that. i confuse myself sometimes.
also, i want the editor to have a facility for 'sequences' where you could string two or more actions together and programm them into a hot key and activate. that would mean that you could start doing things like making your own kata for martial arts, making your own gestures for spells, etc.
I'm no Windows developer by experience, as all the setup just p***ed me off too much...
yep.... that about sums it up
seemed rather counterintuitive. But when I was TRYING, I could never get any of the "free" Visual
environments
nor me
working very well... We even had VC++ at work that
I tried, and I just couldn't figure ANYTHING about about it. Granted, that was about three or four years ago, so it's hopefully
gotten easier/better/ it was my problem to begin with and it's always been
fine, so good luck with that. As for FREE IDE's, I personally
recommend Bloodshed's Dev-C++. I've used it, and it was
yeah i looked them up but my server crashed :(
pretty solid back then (couple years). I did a little with the Allegro games library, and would have done more with SDL, but school got in the way, and I got more into Java and, y'know, paying projects. ^_^
bob thinks i should give SDL a try too, but i don't have root access at work and i don't have an internet connection at home, so i'm kind of stuck there. maybe i'll see if someone can give me a copy on cd or something?
Gestures! I LOVE gestures! Get ready for a
challenge with that one, I imagine, but MAN it sounds like an AWEFUL lot of
fun!
FWIW, I HIGHLY recommend an object-oriented approach
sorry, i feel really illiterate now... what does FWIW mean?!?
to this! Have the characters be objects, because objects can "take care of themselves", whereas in structured programming, you have to have a set of babysitter functions lying around... At least that's how I see it all working... ^_^
visual basic 6 has an OO section too, but it's a little confusing to use. guess i'll have to relearn how to make constructer methods and other stuff like that.
thanks for the adivce i'll check things out to see if there's anything i can do to put the programming language on my computer at home and i'll keep posting.
__________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
-- Jacob Briggs Systems Engineer
Core Technology Limited Level 1, NZX Centre 11 Cable Street Wellington Phone +64 4 499-1108
--
Named after its country of origin 'England', English is a little known dialect used by up to 1.5 billion non-Americans worldwide. Some interesting but obviously incorrect features of the language include:
- queues of people
- wonderful coloUrs
- the useful metal aluminIum
- the exotic herbs (h-urbs), basil (ba-zil) and oregano (o-re-gaa-no)
- specialiSed books called 'dictionaries' that tell you how to spell words correctly
Many people using this bizarre gutter speak also subscribe to the pagan belief that water freezes at 0 degrees and that distances should be measured in the forbidden mathematical system of base-10...
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: RPG
- From: Craig Chambers
- [gameprogrammer] Re: RPG
- From: Jake Briggs