[gameprogrammer] Re: RPG

> I'd suggest looking at SDL for ease of use, and
> OpenGL for a multi platform 
> compliant 3D avenue. Why not think about developing
> for Playstation / Apple / 
> *NIX and not just MS systems?

ummmm.... i'm not just looking at MS systems, but
that's what i run at home so it would mean that i
could playtest at the same time to see if the thing is
doing what i really want. i would like to programm
something so it could port to all systems, but isn't
that really difficult?

the end idea is that i would create an internet game.
the single player or LAN multiplayer would be free but
to play online with others from around the world you
would have to buy a 'charge card' to get a certain
amount of time on the game. something like ragnarok.
the cost for that would only be to cover the server
costs and game developement/enhancement costs. i'm not
looking to make money off it, but if money does come
from it then i'm not going to turn it away!!


                
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