[gameprogrammer] Re: RPG
- From: Craig Chambers <reym_camroth@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 13 Oct 2005 05:08:31 -0700 (PDT)
--- Scott Harper <lareon@xxxxxxxxxxx> wrote:
> > I don't think I was around to hear of your idea
> earlier, but I
> > think it sounds tremendous, although a lot of work
> for you - worthwhile work, especially as the
culmination of
> a near-decade dream!! :)
> >
> I use Java and Objective-C. (Yes, I'm part Mac
> ......
> brilliant debugger system built in). ^_^
>
(sorry just don't want to post too long an email)
well that's what i had thought. eventually i want to
put this on the internet as an MMPORG but that's a
long ways off
> > I think your "gesture" idea sounds great - as Jake
> said, it's
> > similar to Black & White with it's mouse-pattern
> command interface
> > - I love the thought of being able to come up with
> my own moves,
> > try them out against other folks and see what
> works - flexibility
> > is king. :)
yeah that's what i've been thinking. black and white
was a cool game, but that's a little different to what
i had in mind (although i've got an idea where of how
i could incorporate those type of things into the game
as well, but another time, maybe next post)
perhaps i called it the wrong thing, maybe 'action
editor' is more appropriate. whereby you would 'make'
an action that the player could active on screen. the
action could be set to a hotkey on the key board and
then linked to the left/middle/right mouse buttons.
press the mouse button to activate the action, press a
hotkey to change the action? sounds a little too much
like diablo. the difference would be the the actions
could be reused for different situations. swinging a
sword and swinging an axe are basically the same
action but take a diffenet skill to make them
accurate/effective
the skills could be linked to different actions
depending on what you are trying to do.
then knowlege(s) could give you more accuracy/finess
all linked and twisted like that. i confuse myself
sometimes.
also, i want the editor to have a facility for
'sequences' where you could string two or more actions
together and programm them into a hot key and
activate. that would mean that you could start doing
things like making your own kata for martial arts,
making your own gestures for spells, etc.
> I'm no Windows developer by experience, as all the
> setup just p***ed me off too much...
yep.... that about sums it up
> seemed rather counterintuitive.
> But when I was
> TRYING, I could never get any of the "free" Visual
> environments
nor me
> working very well... We even had VC++ at work that
> I tried, and I
> just couldn't figure ANYTHING about about it.
> Granted, that was
> about three or four years ago, so it's hopefully
> gotten easier/better/
> it was my problem to begin with and it's always been
> fine, so good
> luck with that. As for FREE IDE's, I personally
> recommend
> Bloodshed's Dev-C++. I've used it, and it was
yeah i looked them up but my server crashed :(
> pretty solid back then
> (couple years). I did a little with the Allegro
> games library, and
> would have done more with SDL, but school got in the
> way, and I got
> more into Java and, y'know, paying projects. ^_^
>
bob thinks i should give SDL a try too, but i don't
have root access at work and i don't have an internet
connection at home, so i'm kind of stuck there. maybe
i'll see if someone can give me a copy on cd or
something?
> Gestures! I LOVE gestures! Get ready for a
> challenge with that one,
> I imagine, but MAN it sounds like an AWEFUL lot of
> fun!
>
> FWIW, I HIGHLY recommend an object-oriented approach
sorry, i feel really illiterate now... what does FWIW
mean?!?
> to this! Have
> the characters be objects, because objects can "take
> care of
> themselves", whereas in structured programming, you
> have to have a
> set of babysitter functions lying around... At
> least that's how I
> see it all working... ^_^
visual basic 6 has an OO section too, but it's a
little confusing to use. guess i'll have to relearn
how to make constructer methods and other stuff like
that.
thanks for the adivce i'll check things out to see if
there's anything i can do to put the programming
language on my computer at home and i'll keep posting.
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- [gameprogrammer] Re: RPG
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