[gameprogrammer] Re: RPG

I don't think I was around to hear of your idea earlier, but I think it sounds tremendous, although a lot of work for you - worthwhile work, especially as the culmination of a near-decade dream!! :)

I've been doing my game development in Java, so I'm not too sure what C/C++ options are out there - I'm also interested in hearing what other folks like to use, because I'm thinking I may need to brush up on my C again sooner or later... :)

I use Java and Objective-C. (Yes, I'm part Mac developer. ^_^) I have used a little C/C++, but in learning, I found it nicer to not have all the power of C-based languages up-front, and only now am going back (as I study to get my degree in a few more years) to learn things the right way (for me) -- How processors work, assembly, C, then C++. Hopefully I'll get some nice products done in the meantime using my leet tools of javac (free) and XCode (also free, with a brilliant debugger system built in). ^_^


I think your "gesture" idea sounds great - as Jake said, it's similar to Black & White with it's mouse-pattern command interface - I love the thought of being able to come up with my own moves, try them out against other folks and see what works - flexibility is king. :)

Good luck to you, sir! I hope to hear lots of progress updates!! :)
-Mike


i've had this game running around in my head for about
8 years now and have tried a few times to put it on to
a computer, but i've been using, or rather trying to
use, visual basic. it hasn't really worked.

I'm no Windows developer by experience, as all the setup just p***ed me off too much... seemed rather counterintuitive. But when I was TRYING, I could never get any of the "free" Visual environments working very well... We even had VC++ at work that I tried, and I just couldn't figure ANYTHING about about it. Granted, that was about three or four years ago, so it's hopefully gotten easier/better/ it was my problem to begin with and it's always been fine, so good luck with that. As for FREE IDE's, I personally recommend Bloodshed's Dev-C++. I've used it, and it was pretty solid back then (couple years). I did a little with the Allegro games library, and would have done more with SDL, but school got in the way, and I got more into Java and, y'know, paying projects. ^_^


the main idea of this game would be to heave a
'gesture editor' in the game so that players could
make their own moves. the gesture editor would be used
for things like combat maeuvers, with or without
weapons, casting of 'spells', and even for things like
hunting and smithing etc.

Gestures! I LOVE gestures! Get ready for a challenge with that one, I imagine, but MAN it sounds like an AWEFUL lot of fun!


FWIW, I HIGHLY recommend an object-oriented approach to this! Have the characters be objects, because objects can "take care of themselves", whereas in structured programming, you have to have a set of babysitter functions lying around... At least that's how I see it all working... ^_^

Good luck, and we're here to help if you need us!
--Scott


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