[gameprogrammer] Re: RPG
- From: Stephen <gp@xxxxxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 13 Oct 2005 07:42:33 +0100
In the nicest possible way, I don't agree with either of your points.
There are plenty of excellent free IDE's, and there are some game
developers out there actually don't use MS products! Besides, since this
guy's new to programming, there's no reason why he has to jump straight
in at the deep end and produce a professional product straight away, or
spend a penny doing it.
Steve Smith
Kevin Jenkins wrote:
Craig Chambers wrote:
i'm really new to programming and posting, but i saw
this sight and i thought it would be good.
i've had this game running around in my head for about
8 years now and have tried a few times to put it on to
a computer, but i've been using, or rather trying to
use, visual basic. it hasn't really worked.
Don't waste time with Visual Basic or free compilers such as Dev-C++.
Every professional game developer uses MSVC .NET or 6.0. It costs $100
to $600 depending on what you get but if you want to make a serious
game then you need to invest some money.
one problem is that i can't find the 'programming
language' do i just need the compiler and then write
the code in a text editor???
With free tools then yes that is what you do.
With professional tools you use an integrated IDE with run-time
debugging, context sensitive information, integrated help, and project
files.
Get MSVC.net and Visual Assist. Then download the DirectX SDK.
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- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
- » [gameprogrammer] Re: RPG
Craig Chambers wrote:
i'm really new to programming and posting, but i saw this sight and i thought it would be good.
i've had this game running around in my head for about 8 years now and have tried a few times to put it on to a computer, but i've been using, or rather trying to use, visual basic. it hasn't really worked.
Don't waste time with Visual Basic or free compilers such as Dev-C++. Every professional game developer uses MSVC .NET or 6.0. It costs $100 to $600 depending on what you get but if you want to make a serious game then you need to invest some money.
one problem is that i can't find the 'programming language' do i just need the compiler and then write the code in a text editor???
With free tools then yes that is what you do.
With professional tools you use an integrated IDE with run-time debugging, context sensitive information, integrated help, and project files.
Get MSVC.net and Visual Assist. Then download the DirectX SDK.
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- [gameprogrammer] Re: RPG
- From: Craig Chambers
- [gameprogrammer] Re: RPG
- From: Jim
- [gameprogrammer] RPG
- From: Craig Chambers
- [gameprogrammer] Re: RPG
- From: Kevin Jenkins