[gameprogrammer] RES: Re: Server Software

Thanks guys! You all gave me a good idea about what should be done and how.

 

Thanks you very much,

Dirso.

 

  _____  

De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Charlie Lobo
Enviada em: terça-feira, 5 de junho de 2007 14:00
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: Server Software

 

You don't need a static IP, just a DNS, a dynamic DNS changes with dynamic
IPs, you could use that. Or you could use what brian reccomended:

On 6/5/07, Brian <brian.ripoff@xxxxxxxxx> wrote:

If it suits your game's style consider allowing users to host their
own games and just provide a registrar service your self, allowing
users to locate each others servers.


 
If you just want users to trade their IP to play, at most you just need to
add an "IP" button on your game. But it'd be much better if you just have a
small server with a list of 
name-IP
when they connect, they upload their IP and their unique server name. When
they disconect it's erased from the list. That doesn't require much, and
again if you just get a dynamic DNS (I know there are some free ones out
there) you can use any box connected through a normal conection (though
again I don't think it'd be recomendable in the long run). The other option
is a shell. 

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