[gameprogrammer] RES: Re: Racing Game
- From: "Edilson Vasconcelos de Melo Junior" <dirso@xxxxxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sun, 24 Dec 2006 10:00:20 -0300
I have to worry about the "lap_incrementor". I'm already working on it!
Thanks,
Dirso.
Atenciosamente,
Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Chris Nystrom
Enviada em: sábado, 23 de dezembro de 2006 23:28
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: Racing Game
On 12/23/06, Edilson Vasconcelos de Melo Junior
<dirso@xxxxxxxxxxxxxxxxxx> wrote:
>
> I working on a racing game and I have a problem: To know whether the
player
> finished the race I test if the car position is in the finish line, but
the
> problem is if the player starts running, turns the car and then drives in
> the wrong way it will end up winning the race L. How could I know the
player
> is in the wrong way? I put several check points and uncheck them if it was
> already checked, but I really would like to put a sign in the screen
telling
> him his is in the wrong way.
Something like this might work:
// assuming 360 degrees
// edge condition checks left as an exercise for reader
if ( car_direction > track_direction + 90 || car_direction <
track_direction - 90) {
direction = WRONG_WAY;
}
if (direction == WRONG_WAY) {
lap_incrementor = -1;
can_win = FALSE;
}
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
http://www.newio.org - AIM: nystromchris
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- References:
- [gameprogrammer] Re: Racing Game
- From: Chris Nystrom
Other related posts:
- » [gameprogrammer] Re: RES: Re: Racing Game
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- » [gameprogrammer] RES: Re: Racing Game
- » [gameprogrammer] RES: Re: Racing Game
- [gameprogrammer] Re: Racing Game
- From: Chris Nystrom