[gameprogrammer] RES: Re: RES: FPS Game
- From: "Dirso" <dirso@xxxxxxxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sun, 27 Jan 2008 22:32:01 -0200
Hi,
I actually won?t make na FPS right now, I?m just adding those features to
EGE (my engine). Thank you very much for your interest. It looks like a
really good product.
Dirso
_________________
EGE - e-ChallengeGames Game Engine
<http://www.e-challengegames.com/ege> http://www.e-challengegames.com/ege -
Main EGE page
<http://blog.e-challengegames.com/> http://blog.e-challengegames.com/ - EGE
Development Blog
<http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437>
http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437
_____
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de natdaddy senn
Enviada em: domingo, 27 de janeiro de 2008 01:56
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: RES: FPS Game
If you want to make fps game there is some stuff on www.thegamecreators.com
i have the fps creator it is really cool.
Dirso <dirso@xxxxxxxxxxxxxxxxxxxx> wrote:
If anyone has anything like this before, I found the solution here (I didn?t
know it even exists)
http://www.ogre3d.org/phpBB2/viewtopic.php?t=12563
<http://www.ogre3d.org/phpBB2/viewtopic.php?t=12563&highlight=human+collisio
n> &highlight=human+collision
Dirso
_________________
EGE - e-ChallengeGames Game Engine
<http://www.e-challengegames.com/ege> http://www.e-challengegames.com/ege -
Main EGE page
<http://blog.e-challengegames.com/> http://blog.e-challengegames.com/ - EGE
Development Blog
<http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437>
http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437
_____
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Dirso
Enviada em: sábado, 26 de janeiro de 2008 11:37
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] FPS Game
Hi,
For a FPS/3rdPS game, what is used to make the game agents/enimies, almost
the same question as the MK related I made a few days ago. I would like
something generic enough to work in both cases. I thought about they could
be simple boxes for collision purposes and animated meshes for the one-one
fights. Any ideas? What do you use on your own games?
Thanks,
Dirso
_________________
EGE - e-ChallengeGames Game Engine
<http://www.e-challengegames.com/ege> http://www.e-challengegames.com/ege -
Main EGE page
<http://blog.e-challengegames.com/> http://blog.e-challengegames.com/ - EGE
Development Blog
<http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437>
http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437
- References:
- [gameprogrammer] Re: RES: FPS Game
- From: natdaddy senn
Other related posts:
- » [gameprogrammer] RES: Re: RES: FPS Game
- [gameprogrammer] Re: RES: FPS Game
- From: natdaddy senn