[gameprogrammer] Re: RES: Re: Network games
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 13 Nov 2006 07:13:29 -0800
The download is fully functional. For the single application license,
you buy one for each game. For the engine license, that is a
site-license.
Edilson Vasconcelos de Melo Junior wrote:
Hi,
I didn't understand the RakNet license. Should I buy a license for each game
I make? The download is fully functional?
Thanks again!
Dirso
Atenciosamente,
Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Randall M Sanborn
Enviada em: sábado, 11 de novembro de 2006 20:36
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: Network games
We have used RakNet on shipped games, it is a good product.
----- Original Message ----
From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
To: gameprogrammer@xxxxxxxxxxxxx
Sent: Friday, November 10, 2006 9:56:51 AM
Subject: [gameprogrammer] Re: Network games
RakNet
Edilson Vasconcelos de Melo Junior wrote:
Hi, Guys!
First of all, thanks everyone for the help on choosing my engine. I'm just
loving working with Ogre!
Second, now I need a NetWork library for my games that could handle
thousands of connections at the same time, and of course multiple games
running at the same time, and multiple servers too (if somebody tries to
connect to a server that is already full, he is sent to another).
Thanks a lot,
Dirso
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- References:
- [gameprogrammer] RES: Re: Network games
- From: Edilson Vasconcelos de Melo Junior
Other related posts:
- » [gameprogrammer] RES: Re: Network games
- » [gameprogrammer] Re: RES: Re: Network games
Hi, I didn't understand the RakNet license. Should I buy a license for each game I make? The download is fully functional? Thanks again! Dirso Atenciosamente,Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares dirso@xxxxxxxxxxxxxxxxxx dirsow@xxxxxxxxx (19) 3243-4403 / 3213-7357 / 9213-5245 -----Mensagem original----- De: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Randall M Sanborn Enviada em: sábado, 11 de novembro de 2006 20:36 Para: gameprogrammer@xxxxxxxxxxxxx Assunto: [gameprogrammer] Re: Network games We have used RakNet on shipped games, it is a good product. ----- Original Message ---- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx> To: gameprogrammer@xxxxxxxxxxxxx Sent: Friday, November 10, 2006 9:56:51 AM Subject: [gameprogrammer] Re: Network games RakNet Edilson Vasconcelos de Melo Junior wrote:
Hi, Guys! First of all, thanks everyone for the help on choosing my engine. I'm just loving working with Ogre! Second, now I need a NetWork library for my games that could handle thousands of connections at the same time, and of course multiple games running at the same time, and multiple servers too (if somebody tries to connect to a server that is already full, he is sent to another). Thanks a lot, Dirso --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html____________________________________________________________________________
________ Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail beta. http://new.mail.yahoo.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] RES: Re: Network games
- From: Edilson Vasconcelos de Melo Junior