[gameprogrammer] RES: Re: Network games
- From: "Edilson Vasconcelos de Melo Junior" <dirso@xxxxxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 13 Nov 2006 08:37:13 -0300
Hi,
I didn't understand the RakNet license. Should I buy a license for each game
I make? The download is fully functional?
Thanks again!
Dirso
Atenciosamente,
Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Randall M Sanborn
Enviada em: sábado, 11 de novembro de 2006 20:36
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: Network games
We have used RakNet on shipped games, it is a good product.
----- Original Message ----
From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
To: gameprogrammer@xxxxxxxxxxxxx
Sent: Friday, November 10, 2006 9:56:51 AM
Subject: [gameprogrammer] Re: Network games
RakNet
Edilson Vasconcelos de Melo Junior wrote:
> Hi, Guys!
>
> First of all, thanks everyone for the help on choosing my engine. I'm just
> loving working with Ogre!
> Second, now I need a NetWork library for my games that could handle
> thousands of connections at the same time, and of course multiple games
> running at the same time, and multiple servers too (if somebody tries to
> connect to a server that is already full, he is sent to another).
>
> Thanks a lot,
> Dirso
>
>
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- From: Kevin Jenkins
- [gameprogrammer] Re: Network games
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