[gameprogrammer] RES: Re: Math and Game question
- From: "Edilson Vasconcelos de Melo Junior" <dirso@xxxxxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 15 Jan 2007 21:03:05 -0300
I'll try to understand what they're doing and I'll give you all some
feedback about it. (fail or success)
Thanks a lot,
Dirso
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Andy Zivkovic
Enviada em: segunda-feira, 15 de janeiro de 2007 04:48
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: Math and Game question
Have a look at TORCS http://torcs.sourceforge.net and RARS
http://rars.sourceforge.net/
RARS is a racing simulation where all the cars are AI controlled. You
don't race yourself, instead you write your own AI module and have the
simulator race for you, against other AI cars you put in the race. TORCS
claims "This concept is directly inspired from RARS.". In reality it
seems to be the same, except a human can race with the AI cars.
I know you're writing your own game, and the reason I suggest looking at
these is to look at the API they provide to people to write their own AI
bots. You can't go wrong suppling the same data in your own API for the
AI cars.
I haven't actually used either of these, but I remember seeing RARS
years ago. Luckily I managed to find it after a few searches on google.
I hadn't seen TORCS before, but I had seen RARS, and from memory there
was a tutorial on how to write a basic AI bot, so if you can find that,
then you have some info on what kind of info an AI driver needs, and
hopefully how to write a basic one.
good luck!
Andy
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- References:
- [gameprogrammer] Re: Math and Game question
- From: Andy Zivkovic
Other related posts:
- » [gameprogrammer] RES: Re: Math and Game question
- » [gameprogrammer] RES: Re: Math and Game question
- [gameprogrammer] Re: Math and Game question
- From: Andy Zivkovic