[gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: "Olivier Delannoy" <olivier.delannoy@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 30 Oct 2006 14:07:44 +0100
Dont forget Crystal Space as a game engine, but it's not newbie
oriented at all. However it's probably one of the best open source
engine.
PS: I am not involved in it and I don't use it :)
On 10/30/06, Josh Stewart <aek@xxxxxxxxx> wrote:
Yes I have heard good things about Irrlicht also. I imagine it is a bit
more newbie friendly.
We found that the Ogre forums/wiki/book were helpful in getting up and
running, if you want to look into that.
Josh
Olof Bjarnason wrote:
2006/10/29, aek <aek@xxxxxxxxx>:
> If you have not done graphics programming before, then this is a good
> place to start learning that with OpenGL or DirectX.
> If you would prefer to get a jump start and are comfortable with C++
> I recommend Ogre3D as a rendering engine.
well, IMHO Ogre3D is NOT the easiest newbie engine, quite the opposite --
very hard to get started, more than a days worth of
installation/configuration.
easier is Irrlicht, it is quite featurerich too but not THAT feature rich,
and really simple to get started. i was rendering my first "cube" within an
hour ...
good luck!
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Olivier Delannoy
ATER
PRiSM Laboratory
Versailles University, FRANCE
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- References:
- [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: aek
- [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: Olof Bjarnason
- [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: Josh Stewart
Other related posts:
- » [gameprogrammer] RES: Re: Choosing the Right Environment
- » [gameprogrammer] RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- » [gameprogrammer] RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
Yes I have heard good things about Irrlicht also. I imagine it is a bit more newbie friendly. We found that the Ogre forums/wiki/book were helpful in getting up and running, if you want to look into that.
Josh
Olof Bjarnason wrote:
2006/10/29, aek <aek@xxxxxxxxx>: > If you have not done graphics programming before, then this is a good > place to start learning that with OpenGL or DirectX. > If you would prefer to get a jump start and are comfortable with C++ > I recommend Ogre3D as a rendering engine.
well, IMHO Ogre3D is NOT the easiest newbie engine, quite the opposite -- very hard to get started, more than a days worth of installation/configuration.
easier is Irrlicht, it is quite featurerich too but not THAT feature rich, and really simple to get started. i was rendering my first "cube" within an hour ...
good luck!
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: aek
- [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: Olof Bjarnason
- [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: Josh Stewart