[gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: "Olof Bjarnason" <olof.bjarnason@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 29 Oct 2006 12:38:02 +0100
2006/10/29, aek <aek@xxxxxxxxx>:
If you have not done graphics programming before, then this is a good
place to start learning that with OpenGL or DirectX.
If you would prefer to get a jump start and are comfortable with C++
I recommend Ogre3D as a rendering engine.
well, IMHO Ogre3D is NOT the easiest newbie engine, quite the opposite --
very hard to get started, more than a days worth of
installation/configuration.
easier is Irrlicht, it is quite featurerich too but not THAT feature rich,
and really simple to get started. i was rendering my first "cube" within an
hour ...
good luck!
There is a near vertical wall of learning. Remeber you dont have to
code everything yourself.
Experiment with different combinations of libraries and tools until
you find the right stuff to help you with your primary goal (of
making a game).
The real trick is to find libraries and tools that work well together
and dont require you to spend alot of time trying to get them to work.
An alternative to this to to get a complete game engine. There are
some free ones, some cost money, they all have good and bad things.
-Josh
Edilson Vasconcelos de Melo Junior wrote:
> Thanks a lot! It looks like an amazing Engine.
>
> Thank you very much,
> Dirso.
>
> -----Mensagem original-----
> De: gameprogrammer-bounce@xxxxxxxxxxxxx
> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Marco
Bambini
> Enviada em: quarta-feira, 25 de outubro de 2006 14:21
> Para: gameprogrammer@xxxxxxxxxxxxx
> Assunto: [gameprogrammer] Re: Choosing the Right Environment
>
> I suggest you to take a look at http://www.unity3D.com
>
> ---
> Marco Bambini
> http://www.sqlabs.net
> http://www.sqlabs.net/blog/
> http://www.sqlabs.net/realsqlserver/
>
>
>
> On Oct 25, 2006, at 4:35 PM, Edilson Vasconcelos de Melo Junior
wrote:
>
>
>> Hi, Guys!
>>
>>
>>
>> I have a few questions about game programming and I hope you can
>> help me:
>>
>> 1) Games like SimCity is 2D or 3D?
>>
>> 2) What is the best environment to develop this kind of games?
>>
>> 3) What is the best environment to develop games that allows the
>> players to download extensions from the web (exactly like the maps
>> from SimCity, or new monsters and levels like other games do)
>>
>>
>>
>>
>>
>> Thank you very much,
>>
>> Dirso.
>>
>>
>>
>
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>
>
>
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: Josh Stewart
- References:
Other related posts:
- » [gameprogrammer] RES: Re: Choosing the Right Environment
- » [gameprogrammer] RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- » [gameprogrammer] RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- » [gameprogrammer] Re: RES: Re: Choosing the Right Environment
If you have not done graphics programming before, then this is a good place to start learning that with OpenGL or DirectX. If you would prefer to get a jump start and are comfortable with C++ I recommend Ogre3D as a rendering engine.
code everything yourself. Experiment with different combinations of libraries and tools until you find the right stuff to help you with your primary goal (of making a game).
The real trick is to find libraries and tools that work well together and dont require you to spend alot of time trying to get them to work.
An alternative to this to to get a complete game engine. There are some free ones, some cost money, they all have good and bad things.
-Josh
Edilson Vasconcelos de Melo Junior wrote: > Thanks a lot! It looks like an amazing Engine. > > Thank you very much, > Dirso. > > -----Mensagem original----- > De: gameprogrammer-bounce@xxxxxxxxxxxxx > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Marco Bambini > Enviada em: quarta-feira, 25 de outubro de 2006 14:21 > Para: gameprogrammer@xxxxxxxxxxxxx > Assunto: [gameprogrammer] Re: Choosing the Right Environment > > I suggest you to take a look at http://www.unity3D.com > > --- > Marco Bambini > http://www.sqlabs.net > http://www.sqlabs.net/blog/ > http://www.sqlabs.net/realsqlserver/ > > > > On Oct 25, 2006, at 4:35 PM, Edilson Vasconcelos de Melo Junior wrote: > > >> Hi, Guys! >> >> >> >> I have a few questions about game programming and I hope you can >> help me: >> >> 1) Games like SimCity is 2D or 3D? >> >> 2) What is the best environment to develop this kind of games? >> >> 3) What is the best environment to develop games that allows the >> players to download extensions from the web (exactly like the maps
>> from SimCity, or new monsters and levels like other games do) >> >> >> >> >> >> Thank you very much, >> >> Dirso. >> >> >> > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > >
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Re: RES: Re: Choosing the Right Environment
- From: Josh Stewart