[gameprogrammer] RES: Re: Choosing the Right Environment

Hi,

Thanks for the SimCity explanation. I actually know ftp protocols and stuff.
What I really wanna know is what IDE could help me developing a game that
could read extension already installed in the computer or downloaded from
the internet or copied from a Extension CD.
I'm trying a lot of IDE and I would love to hear form you what you like most
and why.

Thanks a lot,
Dirso


-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Bob Pendleton
Enviada em: quarta-feira, 25 de outubro de 2006 12:06
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: Choosing the Right Environment

On Wed, 2006-10-25 at 11:35 -0300, Edilson Vasconcelos de Melo Junior
wrote:
> Hi, Guys!
> 
>  
> 
> I have a few questions about game programming and I hope you can help
> me:
> 
> 1) Games like SimCity is 2D or 3D?

SimCity could be done using a 2D api with a back to front update or it
could be drawn using a pure 3D api. If I were coding it for modern
machines I would use 3D with a z buffer just because it would be easier
to do.

> 
> 2) What is the best environment to develop this kind of games?

Whatever you know best.

> 
> 3) What is the best environment to develop games that allows the
> players to download extensions from the web (exactly like the maps
> from SimCity, or new monsters and levels like other games do)

Whatever you know best. I sounds like you will need to learn some
networking. The easiest way to do something like that is to find an ftp
library and use it.

There is no environment that is "best" for everyone. What is best for
you is best for you. What is best for you depends on what you know, what
you want to learn, and how much you have to spend.

                Bob Pendleton

> 
>  
> 
>  
> 
> Thank you very much,
> 
> Dirso.
> 
> 
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