[gameprogrammer] Re: RES: Re: C# vs C++
- From: Garrett Gaston <garrett85@xxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sat, 21 Feb 2009 18:45:24 -0600
I am a very VERY novice programmer, what do you mean when you call certain
programming languages slow and fast?
> From: dirso@xxxxxxxxxxxxxxxxxx
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] RES: Re: C# vs C++
> Date: Fri, 13 Feb 2009 10:10:33 -0200
>
> Last project I worked on I also had to make some improvements in some
> applets - what a nightmare!!! - As the manager said told me once: "Did you
> ever see a Flash application loading the plugin? Why does java need to
> initialize every time?". Anyway, I didn't have this problem with the DirectX
> application developed in C#.
> Nice joke ;)
>
> -----Mensagem original-----
> De: gameprogrammer-bounce@xxxxxxxxxxxxx
> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Chris Nystrom
> Enviada em: quarta-feira, 11 de fevereiro de 2009 17:25
> Para: gameprogrammer@xxxxxxxxxxxxx
> Assunto: [gameprogrammer] Re: C# vs C++
>
> On Tue, Feb 10, 2009 at 5:07 PM, Matthew Weigel <unique@xxxxxxxxxxx> wrote:
> >
> > Yep, C# and Java have entered the realm of "fast enough for a lot of
> things"
>
> Joke:
>
> Knock Knock...
>
> Who is there?
>
> (wait)
>
> (wait)
>
> (wait)
>
> Java!
>
> Chris
>
> --
> E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx> Saving the world from web
> programming.
> http://www.newio.org - G-Talk: cnystrom
>
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