if you're interested in writing a game for an untouched market please let me know. --- On Fri, 2/13/09, Paulo Pinto <pjmlp@xxxxxxxxxxxxx> wrote: From: Paulo Pinto <pjmlp@xxxxxxxxxxxxx> Subject: [gameprogrammer] Re: RES: Re: C# vs C++ To: gameprogrammer@xxxxxxxxxxxxx Date: Friday, February 13, 2009, 6:33 AM Ok, but applets are not a good example anyway, specially when compared with Flash. But the guys from Jagex (Runescape), Puzzle Pirates, Wurm Online, WebWars and Firaxis Games to name just a few examples, don't seem to worry that much about using Java on their products. All languages have their place. Sure some are more demanded than others in the industry, but one thing is sure. No publisher cares whatsoever what language you use. If the game is appealing and sells, that is what counts. -- Paulo On Fri, Feb 13, 2009 at 1:10 PM, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx> wrote: Last project I worked on I also had to make some improvements in some applets - what a nightmare!!! - As the manager said told me once: "Did you ever see a Flash application loading the plugin? Why does java need to initialize every time?". Anyway, I didn't have this problem with the DirectX application developed in C#. Nice joke ;) -----Mensagem original----- De: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Chris Nystrom Enviada em: quarta-feira, 11 de fevereiro de 2009 17:25 Para: gameprogrammer@xxxxxxxxxxxxx Assunto: [gameprogrammer] Re: C# vs C++ On Tue, Feb 10, 2009 at 5:07 PM, Matthew Weigel <unique@xxxxxxxxxxx> wrote: > > Yep, C# and Java have entered the realm of "fast enough for a lot of things" Joke: Knock Knock... Who is there? (wait) (wait) (wait) Java! Chris -- E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx> Saving the world from web programming. http://www.newio.org - G-Talk: cnystrom --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html