[gameprogrammer] Re: RES: Re: C# vs C++
- From: Sami Näätänen <sn.ml@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 25 Feb 2009 23:45:32 +0200
On Wednesday 25 February 2009 22:30:55 Alan Wolfe wrote:
> "When we started coding the real optimizations came
> from the programmer not from the compiler."
>
> well ironically, i think the argument for macro optomizations vs micro
> optomizations meants the real optomizations STILL come from the programmer,
> not the compiler (:
Well should have mentioned that, but I thought that would be too obvious.
But for clarity: Optimizations are relatively small speed increases compared
to choosing the right algorithms and tools.
> For instance, the programmer making the decision to use a vertex buffer
> instead of immediate mode geometry.
And how (s)he uses that vertex buffer. After this comes the optimizations.
But the point was that don't try to "optimize" simply write efficient
algorithms
using compact code. For the rest the compiler does much better job.
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