[gameprogrammer] Re: RES: Re: AI for race games
- From: "Paul Smith" <paul@xxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 9 Dec 2006 20:37:46 +0000
You be the AI :)
Play your own game for a few days, with the game recording your
movements round the track. Use that as your programmed map.
Of course, I'd use a 'map' from before you get too good at the game.
Or, when you do get good at your own game, use that as the Hard
difficulty level.
Paul
On 12/9/06, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx> wrote:
I think the running game (AI agents) will work with FSM based on a
preprocessed map. My problem from now on will be how to build this map.
Thanks,
Dirso
Atenciosamente,
Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Matthew Weigel
Enviada em: sexta-feira, 8 de dezembro de 2006 23:02
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: AI for race games
Edilson Vasconcelos de Melo Junior wrote:
> What is the best AI algorithm for race games?
Try a few, and report back.
If you've never written AI for a game before, perhaps it's best to start
with a simple finite state machine, and scale up complexity as
processing power allows and your target audience requires.
--
Matthew Weigel
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- Follow-Ups:
- [gameprogrammer] RES: Re: RES: Re: AI for race games
- From: Edilson Vasconcelos de Melo Junior
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- [gameprogrammer] Re: AI for race games
- From: Matthew Weigel
- [gameprogrammer] RES: Re: AI for race games
- From: Edilson Vasconcelos de Melo Junior
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- » [gameprogrammer] RES: Re: AI for race games
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- » [gameprogrammer] RES: Re: AI for race games
- » [gameprogrammer] Re: RES: Re: AI for race games
I think the running game (AI agents) will work with FSM based on a preprocessed map. My problem from now on will be how to build this map. Thanks, Dirso Atenciosamente, Edilson Vasconcelos de Melo Junior Diretor de Projetos - JR Softwares dirso@xxxxxxxxxxxxxxxxxx dirsow@xxxxxxxxx (19) 3243-4403 / 3213-7357 / 9213-5245 -----Mensagem original----- De: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Matthew Weigel Enviada em: sexta-feira, 8 de dezembro de 2006 23:02 Para: gameprogrammer@xxxxxxxxxxxxx Assunto: [gameprogrammer] Re: AI for race games Edilson Vasconcelos de Melo Junior wrote: > What is the best AI algorithm for race games? Try a few, and report back. If you've never written AI for a game before, perhaps it's best to start with a simple finite state machine, and scale up complexity as processing power allows and your target audience requires. -- Matthew Weigel hacker unique@xxxxxxxxxxx --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.15/580 - Release Date: 8/12/2006 --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] RES: Re: RES: Re: AI for race games
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: AI for race games
- From: Matthew Weigel
- [gameprogrammer] RES: Re: AI for race games
- From: Edilson Vasconcelos de Melo Junior