[gameprogrammer] Re: RES: Re: AI for race games

You be the AI :)

Play your own game for a few days, with the game recording your
movements round the track.  Use that as your programmed map.

Of course, I'd use a 'map' from before you get too good at the game.
Or, when you do get good at your own game, use that as the Hard
difficulty level.

Paul

On 12/9/06, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx> wrote:
I think the running game (AI agents) will work with FSM based on a
preprocessed map. My problem from now on will be how to build this map.

Thanks,
Dirso

Atenciosamente,

Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Matthew Weigel
Enviada em: sexta-feira, 8 de dezembro de 2006 23:02
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: AI for race games

Edilson Vasconcelos de Melo Junior wrote:

> What is the best AI algorithm for race games?

Try a few, and report back.

If you've never written AI for a game before, perhaps it's best to start
with a simple finite state machine, and scale up complexity as
processing power allows and your target audience requires.
--
 Matthew Weigel
 hacker
 unique@xxxxxxxxxxx


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Computer programmer

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