[gameprogrammer] RES: Re: AI for race games
- From: "Edilson Vasconcelos de Melo Junior" <dirso@xxxxxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sat, 9 Dec 2006 18:29:52 -0300
I think the running game (AI agents) will work with FSM based on a
preprocessed map. My problem from now on will be how to build this map.
Thanks,
Dirso
Atenciosamente,
Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Matthew Weigel
Enviada em: sexta-feira, 8 de dezembro de 2006 23:02
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: AI for race games
Edilson Vasconcelos de Melo Junior wrote:
> What is the best AI algorithm for race games?
Try a few, and report back.
If you've never written AI for a game before, perhaps it's best to start
with a simple finite state machine, and scale up complexity as
processing power allows and your target audience requires.
--
Matthew Weigel
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