[gameprogrammer] RES: RES: Re: RES: Re: Choosing the Right Environment

It's back!! The Ogre3D website is back.

Dirso

Atenciosamente,
 
Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Edilson Vasconcelos
de Melo Junior
Enviada em: sexta-feira, 3 de novembro de 2006 22:52
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] RES: Re: RES: Re: Choosing the Right Environment

Hi,

Ogre3D looks GREAT!!! But i just finished the 1st basic tutorial and it 's
get offline :(
Does anyone has the tutorial in zip files or anything like that?

Thanks a lot!
Dirso

Atenciosamente,
 
Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de aek
Enviada em: domingo, 29 de outubro de 2006 03:31
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: RES: Re: Choosing the Right Environment

If you have not done graphics programming before, then this is a good
place to start learning that with OpenGL or DirectX.
If you would prefer to get a jump start and are comfortable with C++
I recommend Ogre3D as a rendering engine.

There is a near vertical wall of learning. Remeber you dont have to
code everything yourself.
Experiment with different combinations of libraries and tools until
you find the right stuff to help you with your primary goal (of
making a game).

The real trick is to find libraries and tools that work well together
and dont require you to spend alot of time trying to get them to work.

An alternative to this to to get a complete game engine. There are
some free ones, some cost money, they all have good and bad things.

-Josh

Edilson Vasconcelos de Melo Junior wrote:
> Thanks a lot! It looks like an amazing Engine.
>
> Thank you very much,
> Dirso.
>
> -----Mensagem original-----
> De: gameprogrammer-bounce@xxxxxxxxxxxxx
> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Marco
Bambini
> Enviada em: quarta-feira, 25 de outubro de 2006 14:21
> Para: gameprogrammer@xxxxxxxxxxxxx
> Assunto: [gameprogrammer] Re: Choosing the Right Environment
>
> I suggest you to take a look at http://www.unity3D.com
>
> ---
> Marco Bambini
> http://www.sqlabs.net
> http://www.sqlabs.net/blog/
> http://www.sqlabs.net/realsqlserver/
>
>
>
> On Oct 25, 2006, at 4:35 PM, Edilson Vasconcelos de Melo Junior
wrote:
>
>   
>> Hi, Guys!
>>
>>
>>
>> I have a few questions about game programming and I hope you can  
>> help me:
>>
>> 1) Games like SimCity is 2D or 3D?
>>
>> 2) What is the best environment to develop this kind of games?
>>
>> 3) What is the best environment to develop games that allows the  
>> players to download extensions from the web (exactly like the maps

>> from SimCity, or new monsters and levels like other games do)
>>
>>
>>
>>
>>
>> Thank you very much,
>>
>> Dirso.
>>
>>
>>     
>
>
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