[gameprogrammer] Re: RES: FPS Game

If you want to make fps game there is some stuff on www.thegamecreators.com i 
have the fps creator it is really cool.
Dirso <dirso@xxxxxxxxxxxxxxxxxxxx> wrote:        v\:* 
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{behavior:url(#default#VML);}  .shape {behavior:url(#default#VML);}        
st1\:*{behavior:url(#default#ieooui) }                If anyone has anything 
like this before, I found the solution here (I didn?t know it even exists)
  http://www.ogre3d.org/phpBB2/viewtopic.php?t=12563&highlight=human+collision
   
    Dirso
_________________
EGE - e-ChallengeGames Game Engine 
http://www.e-challengegames.com/ege - Main EGE page 
http://blog.e-challengegames.com/ - EGE Development Blog 
http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437

      
---------------------------------
  
  De: gameprogrammer-bounce@xxxxxxxxxxxxx 
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Dirso
Enviada em: sábado, 26 de janeiro de 2008 11:37
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] FPS Game

   
  Hi,
   
  For a FPS/3rdPS game, what is used to make the game agents/enimies, almost 
the same question as the MK related I made a few days ago. I would like 
something generic enough to work in both cases. I thought about they could be 
simple boxes for collision purposes and animated meshes for the one-one fights. 
Any ideas? What do you use on your own games?
   
  Thanks,
   
    Dirso
_________________
EGE - e-ChallengeGames Game Engine 
http://www.e-challengegames.com/ege - Main EGE page 
http://blog.e-challengegames.com/ - EGE Development Blog 
http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437

   


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