[gameprogrammer] Re: RES: FPS Game
- From: natdaddy senn <natdaddy1230@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 26 Jan 2008 19:56:26 -0800 (PST)
If you want to make fps game there is some stuff on www.thegamecreators.com i
have the fps creator it is really cool.
Dirso <dirso@xxxxxxxxxxxxxxxxxxxx> wrote: v\:*
{behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:*
{behavior:url(#default#VML);} .shape {behavior:url(#default#VML);}
st1\:*{behavior:url(#default#ieooui) } If anyone has anything
like this before, I found the solution here (I didn?t know it even exists)
http://www.ogre3d.org/phpBB2/viewtopic.php?t=12563&highlight=human+collision
Dirso
_________________
EGE - e-ChallengeGames Game Engine
http://www.e-challengegames.com/ege - Main EGE page
http://blog.e-challengegames.com/ - EGE Development Blog
http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437
---------------------------------
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Dirso
Enviada em: sábado, 26 de janeiro de 2008 11:37
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] FPS Game
Hi,
For a FPS/3rdPS game, what is used to make the game agents/enimies, almost
the same question as the MK related I made a few days ago. I would like
something generic enough to work in both cases. I thought about they could be
simple boxes for collision purposes and animated meshes for the one-one fights.
Any ideas? What do you use on your own games?
Thanks,
Dirso
_________________
EGE - e-ChallengeGames Game Engine
http://www.e-challengegames.com/ege - Main EGE page
http://blog.e-challengegames.com/ - EGE Development Blog
http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437
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