[gameprogrammer] RES: FPS Game

If anyone has anything like this before, I found the solution here (I didn?t
know it even exists)

http://www.ogre3d.org/phpBB2/viewtopic.php?t=12563
<http://www.ogre3d.org/phpBB2/viewtopic.php?t=12563&highlight=human+collisio
n> &highlight=human+collision

 

Dirso
_________________
EGE - e-ChallengeGames Game Engine 
 <http://www.e-challengegames.com/ege> http://www.e-challengegames.com/ege -
Main EGE page 
 <http://blog.e-challengegames.com/> http://blog.e-challengegames.com/ - EGE
Development Blog 
 <http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437>
http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437

  _____  

De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Dirso
Enviada em: sábado, 26 de janeiro de 2008 11:37
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] FPS Game

 

Hi,

 

For a FPS/3rdPS game, what is used to make the game agents/enimies, almost
the same question as the MK related I made a few days ago. I would like
something generic enough to work in both cases. I thought about they could
be simple boxes for collision purposes and animated meshes for the one-one
fights. Any ideas? What do you use on your own games?

 

Thanks,

 

Dirso
_________________
EGE - e-ChallengeGames Game Engine 
 <http://www.e-challengegames.com/ege> http://www.e-challengegames.com/ege -
Main EGE page 
 <http://blog.e-challengegames.com/> http://blog.e-challengegames.com/ - EGE
Development Blog 
 <http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437>
http://www.ogre3d.org/phpBB2/viewtopic.php?t=37437

 

Other related posts: