[gameprogrammer] Re: Quake Engine v 3D Engines
- From: Josh Stewart <aek@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 08 Dec 2006 08:14:27 +0900
Ogre is just a renderer.
Quake is a game engine i guess. The difference is that in quake you
might already have code for networking, servers, input, window
management, sound, AI, physics.
How hard it is to customise this stuff in a Quake engine is unknown to
me. Also how well is it documented / supported? Those are important
questions too.
Something like Ogre will just draw stuff to the screen, but is well
documented/supported and can create any type of scene you need. This
would still need to be combined with AI, physics, input + sound
libraries to make a full game.
However people have already done this and included ogre into their game
engines which they have made available online.
-Josh
Stephen Smith wrote:
Hi all,
I was wondering what the main differences are between the Quake engine
and other 3D engines, like Ogre or Crystalspace? Presumably the Quake
engine is one of the best, and AFAIK comes with networking code as
well, so is there any reason to not use it (apart from the GPL licence
maybe)?
Thanks,
Steve
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- References:
- [gameprogrammer] Quake Engine v 3D Engines
- From: Stephen Smith
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- » [gameprogrammer] Quake Engine v 3D Engines
- » [gameprogrammer] Re: Quake Engine v 3D Engines
- » [gameprogrammer] Re: Quake Engine v 3D Engines
- » [gameprogrammer] Re: Quake Engine v 3D Engines
Hi all,I was wondering what the main differences are between the Quake engine and other 3D engines, like Ogre or Crystalspace? Presumably the Quake engine is one of the best, and AFAIK comes with networking code as well, so is there any reason to not use it (apart from the GPL licence maybe)?
Thanks, Steve --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Quake Engine v 3D Engines
- From: Stephen Smith