[gameprogrammer] Re: Quake Engine v 3D Engines

Ogre is just a renderer.
Quake is a game engine i guess. The difference is that in quake you might already have code for networking, servers, input, window management, sound, AI, physics. How hard it is to customise this stuff in a Quake engine is unknown to me. Also how well is it documented / supported? Those are important questions too.

Something like Ogre will just draw stuff to the screen, but is well documented/supported and can create any type of scene you need. This would still need to be combined with AI, physics, input + sound libraries to make a full game. However people have already done this and included ogre into their game engines which they have made available online.

-Josh

Stephen Smith wrote:
Hi all,

I was wondering what the main differences are between the Quake engine and other 3D engines, like Ogre or Crystalspace? Presumably the Quake engine is one of the best, and AFAIK comes with networking code as well, so is there any reason to not use it (apart from the GPL licence maybe)?

Thanks,

Steve



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