[gameprogrammer] Re: Quake Engine v 3D Engines
- From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 7 Dec 2006 12:26:24 -0800
well one difference is that quake is oriented towards a quake style
game - relatively low player FPS servers.
i think the others are more oriented towards MMORPG? but i could be wrong :P
On 12/7/06, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
Hi all,
I was wondering what the main differences are between the Quake engine
and other 3D engines, like Ogre or Crystalspace? Presumably the Quake
engine is one of the best, and AFAIK comes with networking code as well,
so is there any reason to not use it (apart from the GPL licence maybe)?
Thanks,
Steve
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- References:
- [gameprogrammer] Quake Engine v 3D Engines
- From: Stephen Smith
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- » [gameprogrammer] Re: Quake Engine v 3D Engines
- » [gameprogrammer] Re: Quake Engine v 3D Engines
- » [gameprogrammer] Re: Quake Engine v 3D Engines
Hi all, I was wondering what the main differences are between the Quake engine and other 3D engines, like Ogre or Crystalspace? Presumably the Quake engine is one of the best, and AFAIK comes with networking code as well, so is there any reason to not use it (apart from the GPL licence maybe)? Thanks, Steve --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Quake Engine v 3D Engines
- From: Stephen Smith