[gameprogrammer] Pure virtual function getting called

I have this in the base class
virtual char* GetClassName(void) const=0;

This in the derived class
virtual char* GetClassName(void) const {return "Player";}

Yet when I call GetClassName within the base class constructor, it is still
calling the base class version of GetClassName and complaints about calling
a pure virtual function.

On a similar topic, all GetClassName does is return the name of the class it
is enclosed in.  I made it pure virtual so the users wouldn't forget to
define it.  But if there is an automatic way to do this please let me know.



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