[gameprogrammer] Re: Problems with EEL
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 15 Jun 2005 04:20:57 +0200
On Wednesday 15 June 2005 04.01, Jake Briggs wrote:
>
> Hi all
> Sorry if this is a bit offtopic, but the recent discussion about
> "Rich
> Interent Application System for Games" prompted me to have a look at
> EEL. I ./configure, make and make install, but when i go to run the
> scripts in the eelbox directory, I get problems :
>
> [jakbri@cedric EEL-0.1.4]$ cd eelbox/
> [jakbri@cedric eelbox]$
> [jakbri@cedric eelbox]$ eel ebtest.eel
[...]
Since run-time loading of binary modules (ie DLL/so/dylib/whatnot
loading) is not yet implemented, the EELBox modules have to be
"injected" by a client application: eelbox. That is, you have to run
scripts that use the EELBox modules with 'eelbox' instead of 'eel'.
Also, for various reasons I've not wired the scripts to automatically
build EELBox (which is actually a separate package), so you have to
'./configure', 'make' and 'make install' in there too.
Sorry about these inconveniences.
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
--- http://olofson.net --- http://www.reologica.se ---
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- » [gameprogrammer] Problems with EEL
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- » [gameprogrammer] Re: Problems with EEL
- [gameprogrammer] Re: Problems with EEL
- From: Jake Briggs
- [gameprogrammer] Want Cal3D Model
- From: benny wu
- [gameprogrammer] Re: Rich Interent Application System for Games
- From: David Olofson
- [gameprogrammer] Problems with EEL
- From: Jake Briggs