[gameprogrammer] Re: Portals (3d)
- From: "Alan Wolfe" <atrix2@xxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Wed, 26 May 2004 15:55:39 -0700
yeah it just gave mostly abstract ideas, it helped some but i ws lookin for
more detailed stuff i guess.
Im working on a simplified protal kinda system right now and so far so good
so I guess I have what I need until i need to optomize :P
----- Original Message -----
From: "Bob Pendleton" <bob@xxxxxxxxxxxxx>
To: "Gameprogrammer Mailing List" <gameprogrammer@xxxxxxxxxxxxx>
Sent: Wednesday, May 26, 2004 3:39 PM
Subject: [gameprogrammer] Re: Portals (3d)
> On Tue, 2004-05-25 at 11:36, Alan Wolfe wrote:
> > Hey, does anyone know any good tutorials or books on how to do 3d
portals?
> > I've found a few which talk a little about theory, but i need some code
examples or atleast pseudo code w/ explanations on how to clip frustums
against portals, how to handle mirrors w/ zbuffering and that kinda stuff.
> >
> > Google doesnt seem to be giving anything useful on this one and i cant
find anything in "game programming gems" 1 through 3.
> >
> > Thank you!
> > Atrix
>
> Have you looked at this one? http://www.flipcode.com/portal/
>
> Bob Pendleton
>
> >
> >
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- References:
- [gameprogrammer] Portals (3d)
- From: Alan Wolfe
- [gameprogrammer] Re: Portals (3d)
- From: Bob Pendleton
Other related posts:
- » [gameprogrammer] Portals (3d)
- » [gameprogrammer] Re: Portals (3d)
- » [gameprogrammer] Re: Portals (3d)
- » [gameprogrammer] Re: Portals (3d)
- » [gameprogrammer] Re: Portals (3d)
- [gameprogrammer] Portals (3d)
- From: Alan Wolfe
- [gameprogrammer] Re: Portals (3d)
- From: Bob Pendleton