[gameprogrammer] Re: Physics library



Kevin Jenkins wrote:
I'm looking for a free physics library where I can load an arbitrary mesh from file and have it handle all the details of collision with other objects.

I was looking at Newton Dynamics but it seems like you can't do that. You would have to create your own editor to place its primitves (boxes, spheres) that approximate your model. That's so much trouble for the simple thing that I am doing I would be better off just writing my own physics engine.

I also took a look at ODE but it doesn't compile.

Any ideas?
Tokamak?

--
Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos


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