[gameprogrammer] Re: Physics library
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 18 Aug 2005 07:37:08 -0400
Kevin Jenkins wrote:
I'm looking for a free physics library where I can load an arbitrary
mesh from file and have it handle all the details of collision with
other objects.
I was looking at Newton Dynamics but it seems like you can't do that.
You would have to create your own editor to place its primitves (boxes,
spheres) that approximate your model. That's so much trouble for the
simple thing that I am doing I would be better off just writing my own
physics engine.
I also took a look at ODE but it doesn't compile.
Any ideas?
Tokamak?
--
Roger D. Vargas
http://dsgp.blogspot.com | Linux, programación, juegos
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I was looking at Newton Dynamics but it seems like you can't do that. You would have to create your own editor to place its primitves (boxes, spheres) that approximate your model. That's so much trouble for the simple thing that I am doing I would be better off just writing my own physics engine.
I also took a look at ODE but it doesn't compile.
Any ideas?
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- [gameprogrammer] Re: Physics library
- From: Kevin Jenkins
- [gameprogrammer] recommended size of data for udp packets
- From: Roger D Vargas
- [gameprogrammer] Re: recommended size of data for udp packets
- From: Bob Pendleton
- [gameprogrammer] Re: recommended size of data for udp packets
- From: Chris Nystrom
- [gameprogrammer] Re: recommended size of data for udp packets
- From: Bob Pendleton
- [gameprogrammer] Re: recommended size of data for udp packets
- From: Chris Nystrom
- [gameprogrammer] Physics library
- From: Kevin Jenkins