[gameprogrammer] Re: Physics for games
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 04 Feb 2007 00:02:01 -0800
I've been using Newton the last 2 days and gave up. It took me 15
minutes to rewrite what I was trying to do with Newton by hand.
Slow
Poorly Documented
Poor forum support
Poorly designed
Poor feature set
I'm going to try PhysX or ODE now. Probably ODE, I'm getting sick of
closed source libraries that take me hours to debug stupid stuff.
Kevin Jenkins wrote:
Since when was PhysX free?
Edilson Vasconcelos de Melo Junior wrote:
Hi,
I'm still choosing the physics library to work with. I was between ODE
and
Newton but now that I know that PhysX is free even for commercial use I
don't know what to do :(
I heard that PhysX (Novodex) is really the best. Is that true?
Thanks a lot,
Dirso
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- References:
- [gameprogrammer] Physics for games
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Physics for games
- From: Kevin Jenkins
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- » [gameprogrammer] Physics for games
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- » [gameprogrammer] Re: Physics for games
- » [gameprogrammer] Re: Physics for games
- » [gameprogrammer] Re: Physics for games
Since when was PhysX free? Edilson Vasconcelos de Melo Junior wrote:
Hi,I'm still choosing the physics library to work with. I was between ODE andNewton but now that I know that PhysX is free even for commercial use I don't know what to do :( I heard that PhysX (Novodex) is really the best. Is that true? Thanks a lot, Dirso
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Physics for games
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Physics for games
- From: Kevin Jenkins