[gameprogrammer] Re: Physics for games

I've been using Newton the last 2 days and gave up. It took me 15 minutes to rewrite what I was trying to do with Newton by hand.

Slow
Poorly Documented
Poor forum support
Poorly designed
Poor feature set

I'm going to try PhysX or ODE now. Probably ODE, I'm getting sick of closed source libraries that take me hours to debug stupid stuff.

Kevin Jenkins wrote:
Since when was PhysX free?

Edilson Vasconcelos de Melo Junior wrote:
Hi,

I'm still choosing the physics library to work with. I was between ODE and
Newton but now that I know that PhysX is free even for commercial use I
don't know what to do :(
I heard that PhysX (Novodex) is really the best. Is that true?

Thanks a lot,
Dirso

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