[gameprogrammer] Re: Physics for games
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 3 Feb 2007 00:30:11 +0100
On Friday 02 February 2007 21:36, Matthew Weigel wrote:
> David Olofson wrote:
>
> > Either way, $50k doesn't exactly sound like free to me... I
> > suspect becoming a "licensed developer" involves substantial costs
> > as well, even by AAA title measures.
>
> http://devsupport.ageia.com/ics/support/KBAnswer.asp?questionID=378
[...totally different story...]
> From the same page, "Open-source usage is limited only to the most
> middleware-friendly license model." Which is surprisingly
> enlightened, they don't mind if your use of the PhysX API is visible
> for all to see.
That sounds a lot better.
These guys might want to make the rest of the site to reflect the
actual deal a bit more clearly, to avoid scaring people off before
they even think about the fine print...
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
'-- http://www.reologica.se - Rheology instrumentation --'
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