[gameprogrammer] Re: Physics for games

On Friday 02 February 2007 21:36, Matthew Weigel wrote:
> David Olofson wrote:
> 
> > Either way, $50k doesn't exactly sound like free to me... I
> > suspect becoming a "licensed developer" involves substantial costs
> > as well, even by AAA title measures.
> 
> http://devsupport.ageia.com/ics/support/KBAnswer.asp?questionID=378

[...totally different story...]

> From the same page, "Open-source usage is limited only to the most
> middleware-friendly license model."  Which is surprisingly
> enlightened, they don't mind if your use of the PhysX API is visible
> for all to see.

That sounds a lot better.

These guys might want to make the rest of the site to reflect the 
actual deal a bit more clearly, to avoid scaring people off before 
they even think about the fine print...


//David Olofson - Programmer, Composer, Open Source Advocate

.-------  http://olofson.net - Games, SDL examples  -------.
|        http://zeespace.net - 2.5D rendering engine       |
|       http://audiality.org - Music/audio engine          |
|     http://eel.olofson.net - Real time scripting         |
'--  http://www.reologica.se - Rheology instrumentation  --'

---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: