[gameprogrammer] Re: PC game Outsourcing
- From: Adilson Oliveira <adilson@xxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 29 Apr 2004 17:52:08 -0300
Marco Alvarado wrote:
>>war then the nuclear weapons the US employed), it is
>>an unfortunate irony
>>that most of humanities most brilliant advances come
>>out of conflict.
> First necessity, and then creativity is what makes the
> technology to evolve, not war.
Let me give you an example. You perhaps heard something about american
nuclear inspectors wanting to see our uranium purification facilities
here in Brazil, even some people compared us to Iran, North Corea, etc.
I'll not go into details on this complete nonsense and bulshit (if
anyone wants to know, email me privately) but due to the international
treaties we signed and the fearce competition on this area, no nuclear
technology was passed to us since 1973 I guess. What we did was to
develop our own. It took almost 30 years but now we can produce uranium
to comercial use for about 1/5th of the average international price. Our
purifiers do the job using very low levels of energy.
In other words, we had to make it and we did. And Better.
BTW, before someone here starts to forward my emails to the CIA, we
*don't* produre pure uranium to power nuclear devices (bombs) it's not
economicaly viable and we have very hard regulations about this kind of
thing.
[]s
Adilson.
- Follow-Ups:
- [gameprogrammer] Re: PC game Outsourcing
- From: Roger D. Vargas
- [gameprogrammer] Re: PC game Outsourcing
- From: Marco Alvarado
- References:
- [gameprogrammer] Re: PC game Outsourcing
- From: Marco Alvarado
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- » [gameprogrammer] Re: PC game Outsourcing
- » [gameprogrammer] Re: PC game Outsourcing
- [gameprogrammer] Re: PC game Outsourcing
- From: Roger D. Vargas
- [gameprogrammer] Re: PC game Outsourcing
- From: Marco Alvarado
- [gameprogrammer] Re: PC game Outsourcing
- From: Marco Alvarado