[gameprogrammer] Re: PC game Outsourcing

On Wed, 2004-04-28 at 16:02, Roger D. Vargas wrote:
> El mié, 28-04-2004 a las 14:29, plm@xxxxxxxx escribió:
> > On Mon, 26 Apr 2004 20:05:21 -0300, "Kevin Fields" wrote:
> > > One thing I've noticed from EVERY job posting that I've read, is that 3+ 
> > > years of previous experience in the industry is REQUIRED, as well as a 
> > > degree in computer science. Now, explain to me how I can ever hope to 
> > > accomplish that if EVERY company is looking for that.
> > 
> > That's what I've seen of every engineering field. But I think entry-level
> > positions still open up, they just don't advertise them. And game companies
> > occasionally respond to unsolicited resumes from newbies who appear eager
> > and highly competant.
> A question, experience in some project not related to big companies isnt
> considered as valid? 

It is an odd situation. Big corps tend to have there own development
process, often based on one of the big name buzzword compliant
processes. Whatever it may be this week. Those companies want to hire
people with experience in exactly the same process using exactly the
same tools as they currently use. That means that home based or net
based projects do not count as experience.

> I mean, there are lot of open source projects out
> there where young programmers can work and get some experience in real
> team work and such things.

Since open source development defies almost every buzzword compliant
development rule OSS development can act as *negative* experience at
some companies.

A while back I was hired as a consultant at a company with some series
development problems. They had managed to build a multi-tier Java app
that was strictly single threaded... It is hard to imagine...

Anyway, they were a Microsoft/big name Java server/big name database
server shop and they used a proprietary Java IDE, a proprietary bug
tracking system, a proprietary source code management system, and a
proprietary "software engineering" analysis suite. They had better than
$40,000 in software license costs *per developer* *per year*. 

The developers thought all that made them superior to everyone else. I
remember the company owners face color during a meeting where the inside
developers proclaimed the value of all their tools and the out side
consultants kept saying things like, "But bugzilla does all that, and it
is free..."

The internal developers would sit around and make fun of OSS. Except for
one lady who was an active developer (MySQL or Postgress). She got fired
while I was working there.

There is a whole culture of developers and companies that don't count
any work that isn't done "the right way" i.e. the way they do it.

                        Bob Pendleton

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