[gameprogrammer] Re: Overlay on windows and mac

On Tue, 2004-08-31 at 11:37, Kevin Fields wrote:
> This was a topic discussed on another mailing list quite a while ago.
> I got a response from someone that explains how to do it.
> I'll forward that email directly to you.
> I doubt Bob would like it posted here, as it seems a little off topic to me.

Games use overlays. Post it here.

                Bob Pendleton

> Just send me the address to send it to, and I'll forward it along.
> 
> Kevin
> 
> 
> From: "Seung Chan Lim" <list@xxxxxxxxxx>
> Reply-To: gameprogrammer@xxxxxxxxxxxxx
> To: <gameprogrammer@xxxxxxxxxxxxx>
> Subject: [gameprogrammer] Overlay on windows and mac
> Date: Mon, 30 Aug 2004 17:42:29 -0400
> 
> Hello all,
> 
> I'm trying to see if I could possibly a simple pice of code that can draw an
> overlay
> on the desktop read from an image like PNG, for example with alpha values.
> 
> The overlay will have to draw itself directly on top of the desktop and
> erase itself
> completely when I want it to. It should also not leave weird artifacts on
> other windows.
> I would also like to have the option of letting my mouse clicks go through
> so that the
> windows underneath will receive events. Of course, I'd also like to
> intercept
> events (i.e. clicks on my mage) if I choose to.
> 
> I'm assuming this is something that I'd have to use double buffering and
> draw directly
> onto the video hardware in order to do correctly?
> 
> Is this true? Are there any pointers you guys can point me to?
> 
> I'm looking for ways to do it both on windows and on mac, and they can use
> compeltely different technologies (i.e. open GL or Direct X on windws and
> some
> native cocoa/carbon stuff on the mac, etc...)
> 
> any help would be greatly appreciated
> 
> thanks! :)
> 
> slim
> 
> 
> 
> 
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-- 
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx             +
+ blog:  www.Stonewolf.net             +
+ web:   www.GameProgrammer.com        +
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