[gameprogrammer] Re: Order of operations
- From: Infinite Possibilities <List@xxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 29 Jul 2005 09:53:31 -0700
My advice is to start with the design document. Make sure to include
what the UI looks like, how the helecopter reacts, all the controls, how
information is to be stored, etc. Once you have everything laid out on
paper, it is much easier to figure out were to start, and you are less
likely to make sweeping changes to your code.
But to answere your question specifically, I would start with the
physics, since everything will be based on that. Then the units, since
they can be built off the physics. Environment, AI, GUI (or perhaps GUI
then AI), then sound. The best thing to do is find all the dependancies
for all the different aspects and start at the bottom. The design
document can help you flesh out what the dependancies are.
Have Fun,
Darren
--
If one is to assume an Infinite Universe, one must also assume an
Infinite number of Possibilities.
Matthew A. DiFrancesco wrote:
I don't have anything to offer, but I am trying to consume as much
information as I can to learn this stuff. If you can keep me posted on
the information you lean somehow, I would really....really appreciate
it. My email address is difran@xxxxxxxxx <mailto:difran@xxxxxxxxx>. I
have 3D Studio Max and Maxon Cinema 4D at my disposal.
Thanks!
On 12/8/03, *Simon* <simonmihevc@xxxxxxxx <mailto:simonmihevc@xxxxxxxx>>
wrote:
Hello, I've just started on a gaming project which(for my knowledge
at least) is rather big(intended for learning).
It's going to be 3d game, controlling a hellicopter(partly
realistic) with big outdoor scenes. The game will
consist of a series of missions(similar to flashpoint, commandos
etc.). I'm having problem deciding where
to start. There's a lot of stuff that needs to be done and I don't
know where to begin and in what order so
the problems later on won't result in big changes on what I've done
earlier on... Any suggestion on what to
start with and what to leave for later(GUI, AI, world loader, world
editor, sound, physics, ...)?
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The digital revolution is far more significant than the invention of
writing or even of printing.
Douglas Engelbart
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- References:
- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem
- [gameprogrammer] Re: New to Game Programming ......
- From: Dominic McDonnell
- [gameprogrammer] Wild Tangent first impressions
- From: Kevin Jenkins
- [gameprogrammer] Order of operations
- From: Simon
- [gameprogrammer] Re: Order of operations
- From: Matthew A. DiFrancesco
Other related posts:
- » [gameprogrammer] Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
On 12/8/03, *Simon* <simonmihevc@xxxxxxxx <mailto:simonmihevc@xxxxxxxx>> wrote:
Hello, I've just started on a gaming project which(for my knowledge
at least) is rather big(intended for learning).
It's going to be 3d game, controlling a hellicopter(partly
realistic) with big outdoor scenes. The game will
consist of a series of missions(similar to flashpoint, commandos
etc.). I'm having problem deciding where
to start. There's a lot of stuff that needs to be done and I don't
know where to begin and in what order so
the problems later on won't result in big changes on what I've done
earlier on... Any suggestion on what to
start with and what to leave for later(GUI, AI, world loader, world
editor, sound, physics, ...)? ---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
<http://gameprogrammer.com/mailinglist.html>--
The digital revolution is far more significant than the invention of writing or even of printing.
Douglas Engelbart
- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem
- [gameprogrammer] Re: New to Game Programming ......
- From: Dominic McDonnell
- [gameprogrammer] Wild Tangent first impressions
- From: Kevin Jenkins
- [gameprogrammer] Order of operations
- From: Simon
- [gameprogrammer] Re: Order of operations
- From: Matthew A. DiFrancesco