[gameprogrammer] Re: Order of operations
- From: Tom Wilson <t.wilson@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 29 Jul 2005 17:30:58 +0100
On 12/8/03, *Simon* <simonmihevc@xxxxxxxx
<mailto:simonmihevc@xxxxxxxx>> wrote:
Hello, I've just started on a gaming project which(for my
knowledge at least) is rather big(intended for learning).
It's going to be 3d game, controlling a hellicopter(partly
realistic) with big outdoor scenes. The game will
consist of a series of missions(similar to flashpoint, commandos
etc.). I'm having problem deciding where
to start. There's a lot of stuff that needs to be done and I don't
know where to begin and in what order so
the problems later on won't result in big changes on what I've
done earlier on... Any suggestion on what to
start with and what to leave for later(GUI, AI, world loader,
world editor, sound, physics, ...)?
My advice is to start with the menu and front end title screen. This is
always the bit that is the least exciting and if left until the end can
mean that you abandon the game and move on to another project.
It also makes you think about what your game is about, sets a graphics
style and It will help you draw a line further on in the development
process when you are considereing adding whizbang feature X.
- Tom
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- References:
- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem
- [gameprogrammer] Re: New to Game Programming ......
- From: Dominic McDonnell
- [gameprogrammer] Wild Tangent first impressions
- From: Kevin Jenkins
- [gameprogrammer] Order of operations
- From: Simon
- [gameprogrammer] Re: Order of operations
- From: Matthew A. DiFrancesco
Other related posts:
- » [gameprogrammer] Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
- » [gameprogrammer] Re: Order of operations
Hello, I've just started on a gaming project which(for my
knowledge at least) is rather big(intended for learning).
It's going to be 3d game, controlling a hellicopter(partly
realistic) with big outdoor scenes. The game will
consist of a series of missions(similar to flashpoint, commandos
etc.). I'm having problem deciding where
to start. There's a lot of stuff that needs to be done and I don't
know where to begin and in what order so
the problems later on won't result in big changes on what I've
done earlier on... Any suggestion on what to
start with and what to leave for later(GUI, AI, world loader,
world editor, sound, physics, ...)?- [gameprogrammer] Re: New to Game Programming ......
- From: Qudrat Kaleem
- [gameprogrammer] Re: New to Game Programming ......
- From: Dominic McDonnell
- [gameprogrammer] Wild Tangent first impressions
- From: Kevin Jenkins
- [gameprogrammer] Order of operations
- From: Simon
- [gameprogrammer] Re: Order of operations
- From: Matthew A. DiFrancesco