[gameprogrammer] Re: Order of operations


On 12/8/03, *Simon* <simonmihevc@xxxxxxxx <mailto:simonmihevc@xxxxxxxx>> wrote:

    Hello, I've just started on a gaming project which(for my
    knowledge at least) is rather big(intended for learning).
    It's going to be 3d game, controlling a hellicopter(partly
    realistic) with big outdoor scenes. The game will
    consist of a series of missions(similar to flashpoint, commandos
    etc.). I'm having problem deciding where
    to start. There's a lot of stuff that needs to be done and I don't
    know where to begin and in what order so
    the problems later on won't result in big changes on what I've
    done earlier on... Any suggestion on what to
    start with and what to leave for later(GUI, AI, world loader,
    world editor, sound, physics, ...)?



My advice is to start with the menu and front end title screen. This is always the bit that is the least exciting and if left until the end can mean that you abandon the game and move on to another project.

It also makes you think about what your game is about, sets a graphics style and It will help you draw a line further on in the development process when you are considereing adding whizbang feature X.

- Tom



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