[gameprogrammer] Re: Order of operations

I don't have anything to offer, but I am trying to consume as much 
information as I can to learn this stuff. If you can keep me posted on the 
information you lean somehow, I would really....really appreciate it. My 
email address is difran@xxxxxxxxxx I have 3D Studio Max and Maxon Cinema 4D 
at my disposal. 
 Thanks!

 On 12/8/03, Simon <simonmihevc@xxxxxxxx> wrote: 
> 
> Hello, I've just started on a gaming project which(for my knowledge at 
> least) is rather big(intended for learning).
> It's going to be 3d game, controlling a hellicopter(partly realistic) with 
> big outdoor scenes. The game will
> consist of a series of missions(similar to flashpoint, commandos etc.). 
> I'm having problem deciding where
> to start. There's a lot of stuff that needs to be done and I don't know 
> where to begin and in what order so
> the problems later on won't result in big changes on what I've done 
> earlier on... Any suggestion on what to
> start with and what to leave for later(GUI, AI, world loader, world 
> editor, sound, physics, ...)?
> 
> 
> 
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-- 
The digital revolution is far more significant than the invention of writing 
or even of printing. 
Douglas Engelbart

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