[gameprogrammer] Order of operations

Hello, I've just started on a gaming project which(for my knowledge at least) is rather big(intended for learning). It's going to be 3d game, controlling a hellicopter(partly realistic) with big outdoor scenes. The game will consist of a series of missions(similar to flashpoint, commandos etc.). I'm having problem deciding where to start. There's a lot of stuff that needs to be done and I don't know where to begin and in what order so
the problems later on won't result in big changes on what I've done earlier on... Any suggestion on what to start with and what to leave for later(GUI, AI, world loader, world editor, sound, physics, ...)?




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