[gameprogrammer] Re: OpenGL and Borland C++

  • From: "Justin Coleman" <jmcoleman@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 4 Sep 2007 16:56:36 -0400

As long as it supports 32-bit windows executables, it should be able
to. Using Borland's compiler means you'll have to also use the IMPLIB
tool to create a Borland-compatible import library (opengl32.lib) for
the dll (opengl32.dll) you'll be using.

I've used Borland C++ 5.1, but not 3.1 or I'd tell you exactly how :)

-Justin

On 9/4/07, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote:
> I have Borland C++ 3.1
>
> Could I make OpenGL applications with this version??
>
>
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